Multipurpose Room (Subnautica): Difference between revisions

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{{Craftable|title1 = <center>Multipurpose Room|image4 = Room.png|tab = [[Seabases|Habitat Compartments]]|description = Basic Room|acqired_from = -|fragments = -|biome = -|item_id = <i>baseroom}}
{| style="width:300px; border:1px;" class="infobox"

! style="background-color:#0130B9; text-align:center;" colspan="2" border="0" | Multipurpose Room
<div style="text-align:justify;">The '''Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Corridor]].
|-
! style="background-color:#0C2134; padding:10px;" colspan="2" border="0" | [[File:Room.png|thumb]]
|-
! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | Tab
! style="text-align:left; background-color:#0C2134;" border="0" | [[Seabase|Habitat Compartments]]
|-
! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | [[Hull Integrity]]
! style="text-align:left; background-color:#0C2134;" border="0" | -1.25 Units
|-
! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | Description
! style="text-align:left; background-color:#0C2134;" border="0" |Basic room
|}
The '''Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Corridor]].


It is constructed with a [[Habitat Builder]] and can be placed on top of a [[Foundation]] or it can be attached to a [[Seabase]] Module. When the '''Room''' is horizontally connected with another Seabase module, a junction forms in-between. When the Room is connected vertically with another '''Room''' directly (as in, without using a [[Vertical Connector]]), they will form one larger '''Room'''. However, each floor cannot be accessed without adding in a [[ladder]].
It is constructed with a [[Habitat Builder]] and can be placed on top of a [[Foundation]] or it can be attached to a [[Seabase]] Module. When the '''Room''' is horizontally connected with another Seabase module, a junction forms in-between. When the Room is connected vertically with another '''Room''' directly (as in, without using a [[Vertical Connector]]), they will form one larger '''Room'''. However, each floor cannot be accessed without adding in a [[ladder]].


At the surface a '''Room''' has an integrity level of 8.8 and every '''Room''' added to a seabase reduces the [[Hull Integrity]] by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).
At the surface a '''Room''' has an integrity level of 8.8 and every '''Room''' added to a seabase reduces the [[Hull Integrity]] by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).
</div>

==Recipe==
==Recipe==
{{Recipe|item=Titanium|count=6|machine=Builder|result=Room}}
{{Recipe|item=Titanium|count=6|machine=Builder|result=Room}}

Revision as of 16:30, 27 July 2016

<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

The Room is a Seabase Module. It provides a much larger space for movement than the Corridor.

It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase Module. When the Room is horizontally connected with another Seabase module, a junction forms in-between. When the Room is connected vertically with another Room directly (as in, without using a Vertical Connector), they will form one larger Room. However, each floor cannot be accessed without adding in a ladder.

At the surface a Room has an integrity level of 8.8 and every Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).

Recipe

Titanium.png×6Item Arrow.pngBuilder.pngItem Arrow.pngRoom.png

Expansion

  • Hatches can be placed on all eight of the side-panels.
  • Windows can be placed on all eight of the side-panels.
  • Ladders can be placed on all five floor and ceiling boxes there is an adjacent seabase module to connect.
  • Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
  • The Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Room can be expanded vertically using a second Room.

Future Plans

In the future, the Room's blueprints will not be available from the start. It is still unknown how they will be planned to be unlocked.[1]

Gallery

For a more complete gallery, visit Room/Gallery.

References

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