Ampeel: Difference between revisions
Tags: Visual edit apiedit |
(not needed) Tag: sourceedit |
||
Line 56: | Line 56: | ||
* The '''Ampeel''' hunts and eats smaller fish in its surrounding every so often. |
* The '''Ampeel''' hunts and eats smaller fish in its surrounding every so often. |
||
* The '''Ampeel''' will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time. |
* The '''Ampeel''' will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time. |
||
* The '''Ampeel''''s old name was Shocker |
* The '''Ampeel''''s old name was Shocker. |
||
{{Navbox Fauna}} |
{{Navbox Fauna}} |
Revision as of 04:09, 17 July 2016
Template:Infobox:Fauna Flora The Ampeel is a life form belonging to the fauna category. It dwells in the Koosh Zone and the Blood Kelp Zone, as individuals or in small groups.
Zapping noises can be heard when the Ampeel uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15% damage the player's health, and its bite will take away 45% of the player's health.
Appearance
The Ampeel is a huge, serpentine creature with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.
The Ampeel's name was originally Shocker, but the developers changed it fro unknown reasons.
The Ampeel's head segment has six prongs, four being placed like on each body segment, and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth.
Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, and emit a bright neon cyan bioluminescent glow, and are capable of generating electricity.
Behavior
The Ampeel swims around passively, and frequently reorientates itself to swim in another direction. It also frequently generates electrical arcs that run along its body, from head to tail.
The Ampeel will enter its defensive mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.
The Ampeel will chase and eat Peepers, similar to the Stalker.
If two or more Ampeel encounter, they will attempt to shock each other. However, no damage is dealt to either one. The Ampeel will continue to shock each other until one or more leaves.
The Ampeel's electricity will severely harm the Seamoth and Cyclops past their safe depth.
Data Entry
A large, inquisitive predator found inhabiting the deeper waters of the reefs and koosh colonies.
- Strong and territorial
- Torso mounted prongs appear capable of generating a powerful electric current
- Has been recorded using electricity to incapacitate its prey
- If a stronger, faster, and hungrier predator lives on the reefs, it appears to avoid the Ampeel
Gallery
Model from Sketchfab
Final Concept Art
For a more complete gallery, visit Ampeel/Gallery.
Trivia
- The Ampeel is not affected by the Seamoth Perimeter Defense System, thanks to its defense mechanism being bioelectricity.
- The Ampeel hunts and eats smaller fish in its surrounding every so often.
- The Ampeel will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time.
- The Ampeel's old name was Shocker.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.