Seabases (Subnautica): Difference between revisions

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'''Seabases''' are installations created by the player through the use of the [[Habitat Builder]] tool.
'''Seabases''' are installations created by the player through the use of the [[Habitat Builder]] tool.


[[Habitat Compartments]] modules are available to allow the creation of unique '''Seabases'''. One of their primary applications is to provide an area where the player can return for [[Oxygen]] and serve as an alternative to [[Lifepod 5]] as a base of operations.
Habitat Compartments modules are available to allow the creation of unique '''Seabases'''. One of their primary applications is to provide an area where the player can return for [[Oxygen]] and serve as an alternative to [[Lifepod 5]] as a base of operations.


'''Seabases''' can be customized in the same way as the [[Cyclops]] through the installation of [[Locker]]s, [[Wall Locker]]s, [[Fabricator]]s, [[Bench]]es, [[Sign]]s, and [[Aquarium]]s and much more. 
'''Seabases''' can be customized in the same way as the [[Cyclops]] through the installation of [[Locker]]s, [[Wall Locker]]s, [[Fabricator]]s, [[Bench]]es, [[Sign]]s, and [[Aquarium]]s and much more. 
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# Find a suitable flat piece of land, or terraform the environment with the [[Terraformer]]. Placing a Foundation also flattens the terrain.
# Find a suitable flat piece of land, or terraform the environment with the [[Terraformer]]. Placing a Foundation also flattens the terrain.
# Equip the Habitat Builder, click the RMB to bring up a crafting menu.
# Equip the Habitat Builder, click the RMB to bring up a crafting menu.
# In [[Habitat Compartments]] tab, select the desired module.
# In Habitat Compartments tab, select the desired module.
# Look at the desired building place (the outline of the module will become green if the location is valid).
# Look at the desired building place (the outline of the module will become green if the location is valid).
# Adjust the rotation by pressing Q or E or by scrolling the mouse wheel.
# Adjust the rotation by pressing Q or E or by scrolling the mouse wheel.
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! scope="col" |Description
! scope="col" |Description
! scope="col' " |'''Hull''' Integrity*
! scope="col' " |'''Hull''' Integrity*
! scope="col" |Tab
! scope="col" |Ingredients
|-
|-
|[[File:Hatch.png|thumb|left|60px]]
|[[File:Hatch.png|thumb|left|60px]]
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*-1.0 Unit
*-1.0 Unit
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
* [[Glass]]
|-
|-
|[[File:Corridor.png|thumb|left|60px]]
|[[File:Corridor.png|thumb|left|60px]]
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*-1.0 Unit
*-1.0 Unit
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
|-
|-
|[[File:L Corridor.png|thumb|left|60px]]
|[[File:L Corridor.png|thumb|left|60px]]
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*-1.0 Unit
*-1.0 Unit
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
|-
|-
|[[File:T Corridor.png|thumb|left|60px]]
|[[File:T Corridor.png|thumb|left|60px]]
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*-1.0 Unit
*-1.0 Unit
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
|-
|-
|[[File:X Corridor.png|thumb|left|60px]]
|[[File:X Corridor.png|thumb|left|60px]]
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*-1.0 Unit
*-1.0 Unit
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
|-
|-
|[[File:Window.png|thumb|left|60px]]
|[[File:Window.png|thumb|left|60px]]
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*-1.0 Unit
*-1.0 Unit
|
|
* [[Glass]] x2
[[Habitat Compartments]]
|-
|-
|[[File:Reinforcement.png|thumb|left|60px]]
|[[File:Reinforcement.png|thumb|left|60px]]
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* +7.0 Units
* +7.0 Units
|
|
* [[Lithium]]
[[Habitat Compartments]]
* [[Titanium]] x2
|-
|-
|[[File:Foundation.png|thumb|left|60px]]
|[[File:Foundation.png|thumb|left|60px]]
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*+2.0 Units
*+2.0 Units
|
|
* [[Titanium]] x4
[[Habitat Compartments]]
|-
|-
|[[File:Ladder.png|thumb|left|60px]]
|[[File:Ladder.png|thumb|left|60px]]
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*0 Units
*0 Units
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
|-
|-
|[[File:I-Corridor Glass.png|thumb|left|60px]]
|[[File:I-Corridor Glass.png|thumb|left|60px]]
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*-2.0 Units
*-2.0 Units
|
|
* [[Glass]] x2
[[Habitat Compartments]]
|-
|-
|[[File:L-Corridor Glass.png|thumb|left|60px]]
|[[File:L-Corridor Glass.png|thumb|left|60px]]
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*-2.0 Units
*-2.0 Units
|
|
* [[Glass]] x2
[[Habitat Compartments]]
|-
|-
|[[File:Room.png|thumb|left|60px]]
|[[File:Room.png|thumb|left|60px]]
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*-1.25 Units
*-1.25 Units
|
|
* [[Titanium]] x6
[[Habitat Compartments]]
|-
|-
|[[File:Vertical Connector.png|thumb|left|60px]]
|[[File:Vertical Connector.png|thumb|left|60px]]
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*-0.5 Units
*-0.5 Units
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
|-
|-
|[[File:Bulkhead.png|thumb|left|60px]]
|[[File:Bulkhead.png|thumb|left|60px]]
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*+2.0 Units
*+2.0 Units
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
* [[Silicone Rubber]] x2
|-
|-
|[[File:Water Park.png|thumb|left|60px]]
|[[File:Water Park.png|thumb|left|60px]]
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* 0 Units
* 0 Units
|
|
* [[Titanium]]
[[Habitat Compartments]]
* [[Glass]] x4
|-
|-
|[[File:Water Filtration Machine Blueprint.png|left|thumb|60x60px]]
|[[File:Water Filtration Machine Blueprint.png|left|thumb|60x60px]]
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* -1.0 Units
* -1.0 Units
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
|-
|-
|[[File:Observatory.png|thumb|left|60px]]
|[[File:Observatory.png|thumb|left|60px]]
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*-3.0 Units
*-3.0 Units
|
|
* [[Enameled Glass]] x3
[[Habitat Compartments]]
|-
|-
|[[File:Seamoth Modification Station.png|left|thumb|60x60px]]
|[[File:Seamoth Modification Station.png|left|thumb|60x60px]]
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* 0 Units
* 0 Units
|
|
* [[Titanium]] x2
[[Habitat Compartments]]
* [[Glass]]
* [[Computer Chip]] x2
|-
|-
|[[File:Moon Pool.png|thumb|left|60px]]
|[[File:Moon Pool.png|thumb|left|60px]]
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*-5.0 Units
*-5.0 Units
|
|
* [[Titanium Ingot]] x4
[[Habitat Compartments]]
* [[Lubricant]] x4
* [[Advanced Wiring Kit]]
|-
|-
|[[File:Wall Planter.png|thumb|left|60px]]
|[[File:Wall Planter.png|thumb|left|60px]]
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* 0 Units
* 0 Units
|
|
* [[Titanium]]
[[Habitat Compartments]]
|-
|-
|[[File:Scanner Room.png|thumb|left|60px]]
|[[File:Scanner Room.png|thumb|left|60px]]
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* -1 Units
* -1 Units
|
|
* [[Enameled Glass]]
[[Habitat Compartments]]
* [[Titanium]] x3
* [[Computer Chip]] x2
|}
|}
*Please note that negative changes to [[Hull Integrity]] do increase with depth. For more information see [[Hull Integrity]].
*Please note that negative changes to [[Hull Integrity]] do increase with depth. For more information see [[Hull Integrity]].

Revision as of 18:47, 9 July 2016

Seabase external.png

Seabases are installations created by the player through the use of the Habitat Builder tool.

Habitat Compartments modules are available to allow the creation of unique Seabases. One of their primary applications is to provide an area where the player can return for Oxygen and serve as an alternative to Lifepod 5 as a base of operations.

Seabases can be customized in the same way as the Cyclops through the installation of Lockers, Wall Lockers, Fabricators, Benches, Signs, and Aquariums and much more. 

Abandoned Seabases can be found at the center and on the tops of the mountains of the Floater Island. Another is located in the Jelly Shroom Caves

Hull Integrity

Seabase interior.png

Hull Integrity refers the ability of your Seabase to withstand the pressure of the surrounding water. The majority of the Seabase modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing your Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads.

When the hull integrity of a Seabase reaches zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will fill but Bulkheads allow the player to compartmentalize the base and prevent floodwaters from moving between compartments. However, if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the integrity and fix all hull breaches in the base using a Welder.

Energy Usage

Energy can be provided to a Seabase by building various types of generators near the Seabase. Appliances such as the Fabricator will drain energy from the Seabase.

Seabases do not require energy to operate devices in Freedom Mode. A notable exception to this is the ability to dock a Seamoth in a Moon Pool, which does require power.

Oxygen

Seabases produce Oxygen naturally, but requires power to do so. If the power is depleted, the Seabase will slowly lose oxygen, until it is completely gone. 

How to Build a Seabase

  1. Find a suitable flat piece of land, or terraform the environment with the Terraformer. Placing a Foundation also flattens the terrain.
  2. Equip the Habitat Builder, click the RMB to bring up a crafting menu.
  3. In Habitat Compartments tab, select the desired module.
  4. Look at the desired building place (the outline of the module will become green if the location is valid).
  5. Adjust the rotation by pressing Q or E or by scrolling the mouse wheel.
  6. Place the module by clicking the LMB.
  7. Once placed, hold the LMB to finish the building process.
  8. Go to Step 2 and repeat.

If you want to deconstruct a Seabase module, equip the Habitat Builder and hold "E" while facing the module. The materials used to create the module will be returned to your Inventory.

Sounds

The Seabase's AI makes two different sounds. Those are:

Welcome message

This message will play upon entering your seabase or seamoth. File:Welcome aboard captain (Seabase).ogg

Power restoration

When the power to the Seabase is restored, the AI informs you about it. File:Power restored - all primary systems online.ogg

Available Modules

Image Name Description Hull Integrity* Ingredients
Hatch.png
Hatch Allows entering and exiting of Seabases
  • -1.0 Unit
Corridor.png
Corridor Provides a straight path
  • -1.0 Unit
L Corridor.png
L-Corridor Creates a 90 degree turn
  • -1.0 Unit
T Corridor.png
T-Corridor Creates a T-junction
  • -1.0 Unit
X Corridor.png
X-Corridor Creates an intersection
  • -1.0 Unit
Window.png
Window Provides transparent areas of Seabases
  • -1.0 Unit
Reinforcement.png
Reinforcement Increases Hull Integrity
  • +7.0 Units
Foundation.png
Foundation Provides a flat surface for base building
  • +2.0 Units
Ladder.png
Ladder Allows vertical movement between Seabase modules
  • 0 Units
I-Corridor Glass.png
I-Corridor Glass A version of the corridor that provides more visibility
  • -2.0 Units
L-Corridor Glass.png
L-Corridor Glass A version of the L-corridor that provides more visibility
  • -2.0 Units
Room.png
Multipurpose Room Provides a central hub for expansion
  • -1.25 Units
Vertical Connector.png
Vertical Connector Extends the reach of ladders
  • -0.5 Units
Bulkhead.png
Bulkhead Limits the extent of flooding. Provides access via Doorway
  • +2.0 Units
Alien Containment Allows breeding Fauna within the Habitat
  • 0 Units
Water Filtration Machine Blueprint.png
Water Filtration Machine Desalinates ocean water to produce Salt Deposits and Big Filtered Water periodically; consumes Seabase power while operating
  • -1.0 Units
Observatory.png
Observatory Provides a near-panoramic view
  • -3.0 Units
Seamoth Modification Station.png
Seamoth Modification Station Allows crafting of Seamoth upgrade modules and torpedoes; enables customization of name and color. Must be installed in Moon Pool
  • 0 Units
Moon Pool.png
Moon Pool Allows the docking of the Seamoth
  • -5.0 Units
Wall Planter.png
Living Wall A foliage wall.
  • 0 Units
Scanner Room.png
Scanner Room A module that provides Camera Drones and detecting resources in its vicinity
  • -1 Units

Gallery

For a more complete gallery, visit Seabases/Gallery.

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