Game Modes: Difference between revisions

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[[File:Game Mode 1.png|thumb|150px|This shows an example of oxygen, health, hunger, and thirst bars.]]
''Subnautica'' currently features four different '''Game Modes'''.


=== Freedom Mode ===
[[Oxygen]] and health are the only resources you need to manage to stay alive. [[Energy]] is consumed by all electric [[Tools]] such as the [[Flashlight]], vehicles such as the [[Seamoth]], and appliances such as the [[Fabricator]] use energy stored by [[Lifepod 5]] and [[Seabases]].

=== Survival Mode ===
Similar to Freedom mode with the addition of needing to maintain your [[Food|Food and Water]] levels as well as oxygen and health. If you drown or your health reaches zero percent you lose all of the items in your inventory that were collected without first securing them by entering the lifepod, or a [[Seabase]]. Items in [[Storage]] containers aboard a [[Cyclops]] are not lost.

=== Hardcore Mode ===
Although similar to Survival Mode, Hardcore Mode restricts you to a single life; if you drown or your health reaches zero percent your game ends, forcing you to completely start over from the beginning. In addition to this, Hardcore Mode does not warn you when you have low levels of oxygen.

===Creative Mode===
In Creative Mode, death, story, hunger, thirst, and oxygen is disabled, materials and [[Blueprints]] are not required for crafting, [[Vehicles]] have no energy requirements and cannot be damaged.
[[Category:Features]]
[[Category:Features]]

Revision as of 03:29, 5 July 2016