Energy: Difference between revisions
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[[File:Power Cell.png|thumb|128x128px|[[Power Cell|Power Cells]] are one source of '''Energy''', the other being [[Battery|batteries]]]] |
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Energy is used for several items and vehicles and is needed for them to operate. When energy runs out, the player can use a [[Battery]] or [[Power Cell]] (default R) to refill the energy. As of March 16, 2015 energy is implemented for the [[SeaGlide]], [[Seamoth]], [[Welder]], [[Stasis Rifle]], [[Transfuser]], and [[Flashlight]]. The [[Cyclops]] and [[Seabases|Seabase]] modules have energy requirements but do not drain energy from their Power Cells. |
'''Energy '''is used for several items and vehicles and is needed for them to operate. When '''energy''' runs out, the player can use a [[Battery]] or [[Power Cell]] (default R) to refill the energy. As of March 16, 2015 energy is implemented for the [[SeaGlide]], [[Seamoth]], [[Welder]], [[Stasis Rifle]], [[Transfuser]], and [[Flashlight]]. The [[Cyclops]] and [[Seabases|Seabase]] modules have energy requirements but do not drain energy from their Power Cells. |
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[[Category:World]] |
[[Category:World]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
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[[Category:Revamp]] |
== Gallery[[Category:Revamp]] == |
Revision as of 20:56, 22 March 2015
Energy is used for several items and vehicles and is needed for them to operate. When energy runs out, the player can use a Battery or Power Cell (default R) to refill the energy. As of March 16, 2015 energy is implemented for the SeaGlide, Seamoth, Welder, Stasis Rifle, Transfuser, and Flashlight. The Cyclops and Seabase modules have energy requirements but do not drain energy from their Power Cells.