Energy: Difference between revisions

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Energy is used for several items and vehicles and is needed for them to operate. When energy runs out, the player can use a [[Battery]] or [[Power Cell]] (default R) to refill the energy. As of March 13, 2015 energy is implemented for the [[SeaGlide]], [[Seamoth]], [[Welder]], [[Stasis Rifle]], and [[Flashlight]]. The [[Cyclops]] and [[Base]] modules energy requirements but do not drain energy from their Power Cells.
Energy is used for several items and vehicles and is needed for them to operate. When energy runs out, the player can use a [[Battery]] or [[Power Cell]] (default R) to refill the energy. As of March 13, 2015 energy is implemented for the [[SeaGlide]], [[Seamoth]], [[Welder]], [[Stasis Rifle]], and [[Flashlight]]. The [[Cyclops]] and [[Base]] modules have energy requirements but do not drain energy from their Power Cells.

Revision as of 18:13, 13 March 2015

Energy is used for several items and vehicles and is needed for them to operate. When energy runs out, the player can use a Battery or Power Cell (default R) to refill the energy. As of March 13, 2015 energy is implemented for the SeaGlide, Seamoth, Welder, Stasis Rifle, and Flashlight. The Cyclops and Base modules have energy requirements but do not drain energy from their Power Cells.