Crashfish (Subnautica): Difference between revisions

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(Total re-tweak #2 - Moved some parts of the "Behavior" section to the Crash Plant's page.)
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== Behavior ==
== Behavior ==
When the player gets too close, the crash plant opens up like a flower and will emit a kind of gurgle, revealing the '''Crash''' inside.
Upon sensing the player's presence, the '''Crash Plant''' opens up like a flower and emits a menacing gurgle, revealing the '''Crash''' inside.


If the player comes too close, the '''Crash''' will charge the player while emitting a specific, easily-recognizable noise. After a short amount of time, the '''Crash''' will explode, causing damage to the player, the [[Seamoth]] and the vicinity. If the Crash explodes next to a Seamoth that the player is in, it usually destroys the Seamoth.
If the player approaches any further, the '''Crash''' will charge at the player with a threatening noise. After a short period of time, the '''Crash''' explodes, causing damage to the player, the vicinity or even the [[Seamoth]]. If the '''Crash''' explodes next to a Seamoth with the player inside, it could destroy the submersible.


The '''Crash''' is very fast, and can easily catch up with a poorly equipped player, dealing severe damage to their health and also to their oxygen level.
The '''Crash''' is as fast as the player, even with [[fins]] equipped. Therefore, it is quite hard to escape the '''Crash ''' until the player has better fins. The crash plant can usually be killed with a [[Survival Knife]] and will produce other '''Crashes''' over time if not killed. '''Crashes''' take 15-20 minutes to respawn inside their base after exploding.

The best tactic to kill the plant is to get out of the Seamoth, trigger the ejection, evade, and after the explosion of the '''Crash''', collect the [[Crash Powder]] and destroy it with the knife. Or use the upgraded [[Repulsion Cannon]] to push them against a wall, causing them to explode. Additionally, one can use a [[Stasis Rifle]] to immobilize it. The '''Crash''' will still explode, even while in stasis, so this is ideal to control the detonation and stay out of the blast radius. Killing the crash plant will prevent crash powder from respawning.


== Data Bank Entry ==
== Data Bank Entry ==

Revision as of 22:20, 2 February 2016

Template:Infobox:Fauna Flora The Crash is a life form belonging to the fauna category. It can be found in caves, most of the time in Safe Shallows Caves.

The Crash usually resides inside a Flora known as a Crash Plant which looks like a black round rock. Sometimes, Crash Powder can be found inside the plant after the residing Crash is gone.

Appearance

The Crash is a round, oval shaped fish with a wide mouth and one eye with a large black pupil in front. On its back, along with each side of its body, protrude spikes aligning backwards when it swims forward, and is able to extend even longer when being threatened.

The Crash sports two sets of fins emitting a red bioluminescent glow and has a distinctive red color on the top of its body, with white spots on the sides. Its mouth and underside are white in color.

Behavior

Upon sensing the player's presence, the Crash Plant opens up like a flower and emits a menacing gurgle, revealing the Crash inside.

If the player approaches any further, the Crash will charge at the player with a threatening noise. After a short period of time, the Crash explodes, causing damage to the player, the vicinity or even the Seamoth. If the Crash explodes next to a Seamoth with the player inside, it could destroy the submersible.

The Crash is very fast, and can easily catch up with a poorly equipped player, dealing severe damage to their health and also to their oxygen level.

Data Bank Entry

  1. Impact-sensitive spikes: If the lifeform collides with something at sufficient speed these spikes are impacted, triggering an internal chemical reaction.
  2. Suction snout: Likely adapted to vacuum up small insects and grubs in cave systems.
  3. Chemical storage organ: concentrations of sulfur build up in this organ over time, and can be deployed as an explosive last line of defense during the nesting phase.

Data points to an evolved symbiosis with the crash plant. Hypothesis: the plant evolved to feed on sulphuric compounds secreted by the Crash. Stronger, more protective plants provided superior nesting grounds, which in turn benefited the plant with more nutrients, and the co-operative cycle continued.

Assessment: Avoid or incapacitate

Gallery

For a more completed gallery, visit Crash/Gallery.