Ampeel: Difference between revisions

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2016-01-15_00022.jpg|A Shocker in the [[Koosh Zone]]
2016-01-15_00022.jpg|A Shocker in the [[Koosh Zone]]
Shockermodel2.png|Shocker Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
Shockermodel2.png|Shocker Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
Shock Eel Concept Art.jpg|Final Shocker [[Concept Art]]
Shock Eel Concept Art.jpg|Final [[Concept Art]]
</gallery>For a more complete gallery, visit [[Shocker/Gallery]].
</gallery>For a more complete gallery, visit [[Shocker/Gallery]].


== Trivia ==
== Trivia ==
* The '''Shocker''' is not affected by the [[Seamoth Perimeter Defense System]].
* The '''Shocker''' is not affected by the [[Seamoth Perimeter Defense System]].
* The '''Shocker''' will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a [[Vortex Torpedo|vortex torpedo]], it will always return.
* The '''Shocker''' will always remain near its spawning point. If it is blown away by a [[Vortex Torpedo|vortex torpedo]], it will always return.
* The '''Shocker''' will ignore small fish and other '''Shockers'''.
* The '''Shocker''' ignores small fish and other '''Shockers'''.
* The '''Shocker's''' shock attack can damage you through the wall of a Cyclops or [[Seabases|Seabase]], but it wont perform the attack unless you are in the water with it.
* The '''Shocker's''' zap can damage you through the wall of a Cyclops or [[Seabases|Seabase]].
* The '''Shocker''' can still perform its shock attack when frozen within a stasis bubble.
* The '''Shocker''' can still attack while being frozen with the stasis bubble.
[[Category:Fauna]]
[[Category:Fauna]]
[[Category:Life Forms]]
[[Category:Life Forms]]

Revision as of 19:34, 28 January 2016

Template:Infobox:Fauna Flora The Shocker is a life form belonging to the Fauna category. It dwells the Koosh Zone and the Blood Kelp Zone, as individuals or as small groups.

Zapping noises can be heard when the Shocker uses its shock attacks other life forms or the player. Its shocking attack deals about 15% of the player's health and its bite will take away 45% of the player's health.

Appearance

The Shocker is a large, serpentine creature having a segmented body and is covered with prongs capable of generating powerful zaps of electricity. Its dorsal side is dull green in color, while its underbelly is light tan.

It has similar movements to a real life eel, with its body segments constantly rotating. The body is composed of a head segment, eight body segments, and an end segment.

The Shocker's head segment has six prongs, four being placed like on each body segment and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth, with a visible opening above it.

Each body segment has four prongs situated 90 degrees apart, except its end segment where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, emitting a bright neon cyan bioluminescent glow, and also, are capable of generating electricity.

Behavior

The Shocker swims around passively, and frequently reorientates itself to another direction. It also often generates electrical arcs running along its body, from head to tail.

The Shocker will enter its defensive mode when the player approaches it directly, even if they are using any vehicles. It will build up an electrical barrier surrounding its entire body, by using all of its prongs at once. It may then try to zap, or to bite the player.

Gallery

For a more complete gallery, visit Shocker/Gallery.

Trivia

  • The Shocker is not affected by the Seamoth Perimeter Defense System.
  • The Shocker will always remain near its spawning point. If it is blown away by a vortex torpedo, it will always return.
  • The Shocker ignores small fish and other Shockers.
  • The Shocker's zap can damage you through the wall of a Cyclops or Seabase.
  • The Shocker can still attack while being frozen with the stasis bubble.