I Glass Compartment: Difference between revisions

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{{SubnauticaLink}}
{{SubnauticaLink}}
{{Craftable (BZ)|image1 = I-Corridor Glass (BZ).png
{{Craftable (BZ)|image1 = I-Corridor Glass (BZ).png
|category=[[Seabases#Base Pieces|Seabase Modules]]
|category=[[Seabases (Below Zero)#Base Pieces|Seabase Modules]]
|subcat = [[Base Pieces]]
|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]]
|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]]
|description = Basic glass-walled compartment (-2HP).
|description = Basic glass-walled compartment (-2HP).
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|debugspawn=''basecorridorglassi''
|debugspawn=''basecorridorglassi''
|blueprint = Unlock the [[Window (Below Zero)|Window]]}}
|blueprint = Unlock the [[Window (Below Zero)|Window]]}}
The '''I Glass Compartment''' is a [[Seabases|Seabase]] module made of glass that has the appearance of the letter "I". It provides less hull integrity than a [[I Compartment (Below Zero)|I Compartment]] but provides a more visually appealing design.
The '''I Glass Compartment''' is a [[Seabases_(Below_Zero)#Base Pieces|Seabase Module]] made of glass that has the appearance of the letter "I". It provides less hull integrity than a [[I Compartment (Below Zero)|I Compartment]] but provides a more visually appealing design.


It is constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]] and can be placed on the seabed or a [[Foundation (Below Zero)|Foundation]]. The I Glass Compartment module can be deconstructed, but all attached components on and in that single module must be deconstructed first.
It is constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]] and can be placed on the seabed or a [[Foundation (Below Zero)|Foundation]]. The I Glass Compartment module can be deconstructed, but all attached components on and in that single module must be deconstructed first.
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At the surface an I Glass Compartment has an integrity level of eight and every I Glass Compartment added reduces the integrity by two. By default, it can be rotated before placement using the mouse wheel.
At the surface an I Glass Compartment has an integrity level of eight and every I Glass Compartment added reduces the integrity by two. By default, it can be rotated before placement using the mouse wheel.


==Expansion==
==Expansion ==
*[[Hatch (Below Zero)|Hatch]]es can be placed on the end-panels.
*[[Hatch (Below Zero)|Hatch]]es can be placed on the end-panels.
*[[Window (Below Zero)|Window]]s can be placed on the end-panels.
*[[Window (Below Zero)|Window]]s can be placed on the end-panels.
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*The I Glass Compartment can be expanded with other [[Seabases|modules]] from its two end and floor panels.
*The I Glass Compartment can be expanded with other [[Seabases|modules]] from its two end and floor panels.


==Recipe==
== Recipe==
The blueprint for this item is unlocked by unlocking the [[Window (Below Zero)|Window]]. It is crafted with the [[Habitat Builder (Below Zero)|Habitat Builder]].
The blueprint for this item is unlocked by unlocking the [[Window (Below Zero)|Window]]. It is crafted with the [[Habitat Builder (Below Zero)|Habitat Builder]].



Latest revision as of 21:05, 11 November 2024

This article is about {{#explode:I Glass Compartment|(}} in Subnautica. [[{{#explode:I Glass Compartment|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox>

 <title source="title1">
   <default>I Glass Compartment</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The I Glass Compartment is a Seabase Module made of glass that has the appearance of the letter "I". It provides less hull integrity than a I Compartment but provides a more visually appealing design. It is constructed with the Habitat Builder and can be placed on the seabed or a Foundation. The I Glass Compartment module can be deconstructed, but all attached components on and in that single module must be deconstructed first. At the surface an I Glass Compartment has an integrity level of eight and every I Glass Compartment added reduces the integrity by two. By default, it can be rotated before placement using the mouse wheel.

Expansion

  • Hatches can be placed on the end-panels.
  • Windows can be placed on the end-panels.
  • Ladders can be placed on the floor when there is an adjacent seabase module to connect.
  • Reinforcements cannot be placed due to the lack of side-panels.
  • The I Glass Compartment can be expanded with other modules from its two end and floor panels.

Recipe

The blueprint for this item is unlocked by unlocking the Window. It is crafted with the Habitat Builder.

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