Regress Shell: Difference between revisions

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{{Navbox Flora}}
{{Navbox Flora}}
[[de:Rotschirm]]
[[fr:Cornet rouge]]
[[fr:Cornet rouge]]
[[Category:Bioluminescent]]
[[Category:Bioluminescent]]

Latest revision as of 17:48, 20 February 2025

<tabber>Flora=<infobox>

<title source="title1"><default>Regress Shell</default></title>

<image source="image1"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Inhabit</label> <label>Loot</label> <label>Attitude</label> <label>Damage</label> <label>Obtain From</label> <label>Biome</label> <label>Active During</label> <label>Reap</label> <label>Music</label> <group> <image source="image2"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:redconeplant||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:redconeplant||1}} </format> </group> <group layout="horizontal"> <header>Sustenance</header> <label>Food</label> <label>H2O</label> </group> <group collapse="open" class="tab-seeds"> <header>Seeds</header> <image source="image3"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Item ID</label> </group> </infobox> |-| Seed= <infobox> <title source="title1"><default>Regress Shell</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:redconeplantseed||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>b </tabber>

The Regress Shell is a flora species that is generally found in deeper biomes. It is purely decorative.

By cutting the plant with the knife, the player can obtain Regress Shell Seeds.

Appearance

The Regress Shell is composed of multiple layers of gradually growing red rings, connected to an orange stem by a couple of small tendrils.

The tendrils are white tipped, forming a circle of radiating white beam-like patterns capable of emitting bright bioluminescent glows.

Data Bank Entry

Regress Shell-0.png

This specimen is composed of a complex series of regressing rings, connected by tendrils.

Gallery

<tabber> Screenshots=

|-| Videos=

</tabber>

Trivia

  • The Regress Shell was originally planned to have a hiding animation when Fauna or the Player swam near it.

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