Ampeel: Difference between revisions
ScanianMoose (talk | contribs) (many fixes) Tags: Visual edit apiedit |
(fixes + removed useless trivia) Tag: sourceedit |
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|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]] |
|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]] |
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The '''Shocker''' is a [[Life Forms| |
The '''Shocker''' is a [[Life Forms|Life Form]] belonging to the [[Fauna]] category. |
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Shocking sounds can be heard when the '''Shocker''' shocks other |
Shocking sounds can be heard when the '''Shocker''' shocks other life forms or the player. A '''Shocker's''' shock will damage the player by 15% health and a bite from a '''Shocker''' will damage the player by 45% health. |
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== Appearance == |
== Appearance == |
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== Behavior == |
== Behavior == |
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When the '''Shocker''' swims around passively electrical shocks will pass down from its head towards it's tail. When approached by the player, the '''Shocker's''' entire array of electrical prongs will start carrying electrical current all at once. The '''Shocker''' will then attack with a bite or by shocking the player. |
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The '''Shocker''' will enter its aggressive mode when the player approaches in person, in a [[Seamoth]] or [[Cyclops]]. |
The '''Shocker''' will enter its aggressive mode when the player approaches in person, in a [[Seamoth]] or [[Cyclops]]. |
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* The '''Shocker''' will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a [[Vortex Torpedo|vortex torpedo]], it will always return. |
* The '''Shocker''' will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a [[Vortex Torpedo|vortex torpedo]], it will always return. |
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* The '''Shocker''' will ignore small fish and other '''Shockers'''. |
* The '''Shocker''' will ignore small fish and other '''Shockers'''. |
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* The '''Shocker's''' shock attack can damage you through the wall of a Cyclops or [[Seabases|Seabase]], but it wont perform the attack unless you are in the water with it. |
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* The '''Shocker''' will only make shocking sounds and is otherwise silent. |
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* The '''Shocker' |
* The '''Shocker''' can still perform its shock attack when frozen within a stasis bubble. |
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* The '''Shocker''' can still perform its area of effect attack when frozen within a stasis bubble. |
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== Gallery == |
== Gallery == |
Revision as of 21:52, 19 October 2015
Template:Infobox:Fauna Flora The Shocker is a Life Form belonging to the Fauna category.
Shocking sounds can be heard when the Shocker shocks other life forms or the player. A Shocker's shock will damage the player by 15% health and a bite from a Shocker will damage the player by 45% health.
Appearance
The Shocker is a long, large eel-like creature that has a segmented body and is covered in electricity carrying prongs. Whilst in movement, it bends its body in a way similar to an eel and its body segments constantly rotate. It is composed of a head segment, eight body segments, and a tail segment.
Its head has six prongs, four being placed like on each body segment and two being placed at both ends of the mouth. It has bluish-green eyes that are indented into the skull, leaving a visible orbit. Its mouth has many small sharp teeth and slightly visible lips. There is also a small opening above the mouth.
Each body segment has four prongs situated 90 degrees apart. The tail segment is elongated and flattened with four prongs splayed out posteriorly. The Shocker's dorsal side is a dull green with a plate-like texture. The ventral side is a light tan with red banding in between the segments. The prongs are mostly red with bright white tips.
Compared to the player, the height of the Shocker's head (excluding the prongs) is about two thirds of the player's overall height.
Behavior
When the Shocker swims around passively electrical shocks will pass down from its head towards it's tail. When approached by the player, the Shocker's entire array of electrical prongs will start carrying electrical current all at once. The Shocker will then attack with a bite or by shocking the player.
The Shocker will enter its aggressive mode when the player approaches in person, in a Seamoth or Cyclops.
Trivia
- The Shocker is not affected by the Seamoth Perimeter Defense System.
- The Shocker will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a vortex torpedo, it will always return.
- The Shocker will ignore small fish and other Shockers.
- The Shocker's shock attack can damage you through the wall of a Cyclops or Seabase, but it wont perform the attack unless you are in the water with it.
- The Shocker can still perform its shock attack when frozen within a stasis bubble.
Gallery
Shocker Model from Sketchfab
Final Shocker Concept Art
For a more complete gallery, visit Shocker/Gallery.