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|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]]
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The Shocker is a [[Life Forms|Life Form]] belonging to the [[Fauna]] category. Shocking sounds can be heard when the Shocker shocks other Life Forms and the player. A Shocker's shock will damage the player by 15% health and a bite from a Shocker will damage the player by 45% health.
The '''Shocker''' is a [[Life Forms|life form]] belonging to the [[fauna]] category.


Shocking sounds can be heard when the '''Shocker''' shocks other [[Life Forms|life forms]] or the player. A '''Shocker's''' shock will damage the player by 15% health and a bite from a '''Shocker''' will damage the player by 45% health.
The '''Shocker's''' animations can be seen on [https://trello.com/c/VLLGZ21c/3834-shocker-animations Trello] along with some information about its characteristics.

It can be spawned into the game by typing: "SPAWN SHOCKER" in the [[Debug Console Commands]].


== Appearance ==
== Appearance ==
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== Trivia ==
== Trivia ==
- The '''Shocker''' is not effected by the electric defense deployed by the seamoth.
* The '''Shocker''' is not affected by the [[Seamoth Perimeter Defense System]].
* The '''Shocker''' will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a [[Vortex Torpedo|vortex torpedo]], it will always return.

* The '''Shocker''' will ignore small fish and other '''Shockers'''.
- The '''Shocker''' will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a vortex torpedo it will always return.
* The '''Shocker''' will only make shocking sounds and is otherwise silent.

* The '''Shocker's''' area of effect attack can damage you through the wall of a [[Cyclops]] or [[Seabases|sea base]], but it wont perform the attack unless you are in the water with it.
- The '''Shocker''' will ignore small fish and other shockers.
* The '''Shocker''' can still perform its area of effect attack when frozen within a stasis bubble.

- The '''Shocker''' will only make shocking sounds and is otherwise silent.

- The '''Shocker's''' area of effect attack '''can''' damage you through the wall of a cyclops or sea base, but it wont perform the attack unless you are in the water with it.

- The '''Shocker''' can still perform its area of effect attack when frozen within a stasis bubble.


== Gallery ==
== Gallery ==

Revision as of 19:56, 19 October 2015

Template:Infobox:Fauna Flora The Shocker is a life form belonging to the fauna category.

Shocking sounds can be heard when the Shocker shocks other life forms or the player. A Shocker's shock will damage the player by 15% health and a bite from a Shocker will damage the player by 45% health.

Appearance

The Shocker is a long, large eel-like creature that has a segmented body and is covered in electricity carrying prongs. Whilst in movement, it bends its body in a way similar to an eel and its body segments constantly rotate. It is composed of a head segment, eight body segments, and a tail segment.

Its head has six prongs, four being placed like on each body segment and two being placed at both ends of the mouth. It has bluish-green eyes that are indented into the skull, leaving a visible orbit. Its mouth has many small sharp teeth and slightly visible lips. There is also a small opening above the mouth.

Each body segment has four prongs situated 90 degrees apart. The tail segment is elongated and flattened with four prongs splayed out posteriorly. The Shocker's dorsal side is a dull green with a plate-like texture. The ventral side is a light tan with red banding in between the segments. The prongs are mostly red with bright white tips.

Compared to the player, the height of the Shocker's head (excluding the prongs) is about two thirds of the player's overall height.

Behavior

The Shocker will swim around in a passive mode, in which electrical shocks will pass down from its head towards it's tail. When approached by the player, the Shocker's entire array of electrical prongs will start carrying electrical current all at once. The Shocker will then attack with a bite, like most other creatures, and with an area of effect attack.

The Shocker will enter its aggressive mode when the player approaches in person, in a Seamoth or Cyclops.

Trivia

  • The Shocker is not affected by the Seamoth Perimeter Defense System.
  • The Shocker will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a vortex torpedo, it will always return.
  • The Shocker will ignore small fish and other Shockers.
  • The Shocker will only make shocking sounds and is otherwise silent.
  • The Shocker's area of effect attack can damage you through the wall of a Cyclops or sea base, but it wont perform the attack unless you are in the water with it.
  • The Shocker can still perform its area of effect attack when frozen within a stasis bubble.

Gallery

For a more complete gallery, visit Shocker/Gallery.