Category:Equipment: Difference between revisions

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Equipment can either
Equipment can either
* be carried in the [[Inventory]], granting a passive buff and/or debuff to the players [[Attributes]]. Notable examples are the [[Tank]] and [[Fin]].
* be carried in the [[Inventory]], granting a passive buff and/or debuff to the players [[Attributes]]. Notable examples are the [[Tank]] and [[Fins]] .
* be equipped to the [[Toolbar]]. This can provide a specific effect or action for the player. Examples are the [[Flare]]
* be equipped to the [[Toolbar]]. This can provide a specific effect or action for the player. Examples are the [[Flare]]


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*[[Tank]] Increases [[Oxygen]] and [[Weight]]
*[[Tank]] Increases [[Oxygen]] and [[Weight]]
*:Needs [[Metal]] x2
*:Needs [[Metal]] x2
*[[Fin]] Increases [[Swimming Speed]] (max 2)
*[[Fins]] Increases [[Swimming Speed]] (max 1)
*:Needs [[Silicone]] x2
*:Needs [[Silicone]] x2
*[[Flare]] For cave diving
*[[Flare]] For cave diving

Revision as of 11:08, 15 December 2014

Equipment is crafted from Materials and Resources using the Fabricator.

Equipment can either

  • be carried in the Inventory, granting a passive buff and/or debuff to the players Attributes. Notable examples are the Tank and Fins .
  • be equipped to the Toolbar. This can provide a specific effect or action for the player. Examples are the Flare

Equipment can also be consumable, like Flare.

Some equipment can currently be spawned using Debug Console Commands

Equipment in the game