Chairs (Subnautica): Difference between revisions

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(Corrected to proper {{SubnauticaLink}} usage)
(Implementing game-specific links)
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|tab = [[Miscellaneous Items]]
|tab = [[Miscellaneous Items]]
|description = Turns 360 degrees.
|description = Turns 360 degrees.
|acqired_from = [[Fragments]]
|acqired_from = [[Fragments (Subnautica)|Fragments]]
|fragments = 1
|fragments = 1
|debugspawn = ''starshipchair''
|debugspawn = ''starshipchair''
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|tab = [[Miscellaneous Items]]
|tab = [[Miscellaneous Items]]
|description = Relaxing and confidence building.
|description = Relaxing and confidence building.
|acqired_from = [[Fragments]]
|acqired_from = [[Fragments (Subnautica)|Fragments]]
|fragments = 1
|fragments = 1
|debugspawn = ''starshipchair2''
|debugspawn = ''starshipchair2''
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|tab = [[Miscellaneous Items]]
|tab = [[Miscellaneous Items]]
|description = Commandeering.
|description = Commandeering.
|acqired_from = [[Fragments]]
|acqired_from = [[Fragments (Subnautica)|Fragments]]
|fragments = 1
|fragments = 1
|debugspawn = ''starshipchair3''
|debugspawn = ''starshipchair3''
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}}</tabber></div>
}}</tabber></div>


The '''Chair''' is a [[Miscellaneous Items|miscellaneous items]] and are constructed by the [[Habitat Builder]]. It can be sat on. There are currently three types of Chairs.
The '''Chair''' is a [[Miscellaneous Items|miscellaneous items]] and are constructed by the [[Habitat Builder (Subnautica)|Habitat Builder]]. It can be sat on. There are currently three types of Chairs.


Chairs must be scanned in order to acquire their [[Blueprints]], and can be found in [[Degasi Seabases]] or in [[Wrecks]].
Chairs must be scanned in order to acquire their [[Blueprints (Subnautica)|Blueprints]], and can be found in [[Degasi Seabases]] or in [[Wrecks]].


Despite the description, the swivel chair does not actually turn 360 degrees.
Despite the description, the swivel chair does not actually turn 360 degrees.

Revision as of 04:57, 3 February 2022

This article is about {{#explode:Chairs (Subnautica)|(}} in Subnautica. [[{{#explode:Chairs (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
<tabber>

Swivel Chair= <infobox> <title source="title1"><default>Chairs (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:starshipchair||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Office Chair= <infobox> <title source="title1"><default>Chairs (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:starshipchair2||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Command Chair= <infobox> <title source="title1"><default>Chairs (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:starshipchair3||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox></tabber>

The Chair is a miscellaneous items and are constructed by the Habitat Builder. It can be sat on. There are currently three types of Chairs.

Chairs must be scanned in order to acquire their Blueprints, and can be found in Degasi Seabases or in Wrecks.

Despite the description, the swivel chair does not actually turn 360 degrees.

Uses

The player can sit in the Chair, which will disable the Food & Water bar, and can access the PDA while doing so.

Recipe

Titanium.pngItem Arrow.pngHabitat Builder.pngItem Arrow.pngSwivel Chair.png
Titanium.pngItem Arrow.pngHabitat Builder.pngItem Arrow.pngOffice Chair.png
Titanium.pngItem Arrow.pngHabitat Builder.pngItem Arrow.pngCommand Chair.png


Gallery

<tabber> In-Game=

|-| Models=

</tabber>


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