Console Commands (Below Zero): Difference between revisions
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{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for. |
{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}} |
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{{Warning|color-background = FF0000|color-border = 000000|image = Stop.png|heading = '''Warning!'''|text = ''SAVE your game before using these commands!<br>Using these commands might impair your Subnautica experience, and will '''disable achievements''!'''}} |
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{{SubnauticaLink}} |
{{SubnauticaLink}} |
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'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.{{Clear}} |
'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.{{Clear}} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>[x] [y] [z]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>[x] [y] [z]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Represent coordinates. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Represent coordinates. |
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* <code>[x]</code> East & West |
* <code>[x]</code> East & West |
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* Adds a specified amount of a certain item to the player's inventory. |
* Adds a specified amount of a certain item to the player's inventory. |
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* Example:<pre>item titanium 5</pre> |
* Example:<pre>item titanium 5</pre> |
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** Will add 5 [[Titanium]] to the player's inventory. |
** Will add 5 [[Titanium]] to the player's inventory. |
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* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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* Spawns a specified amount of a certain object in front of the player. |
* Spawns a specified amount of a certain object in front of the player. |
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* Example:<pre>spawn hoopfish 5</pre> |
* Example:<pre>spawn hoopfish 5</pre> |
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** Spawns 5 [[Hoopfish]] in front of the player. |
** Spawns 5 [[Hoopfish]] in front of the player. |
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|- |
|- |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freeze</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Freezes all small fish similarly to the Brinewing. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freezeplayer</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Freezes the player similarly to the effect of the Brinewing. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>hypnosison</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Enables the [[Lily Paddler]]'s hypnosis effect. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>hypnosisoff</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Disables the [[Lily Paddler]]'s hypnosis effect. |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] arm. |
Gives the player every [[Prawn Suit]] arm. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>rotfood</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Rots all the food in the player's inventory. |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seatruckupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seatruckupgrades</code> |
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* Spawns some loot. |
* Spawns some loot. |
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* Spawns: [[Quartz]], [[Copper Ore]], [https://subnautica.fandom.com/wiki/Cut Content Magnesium], [[Salt Deposit]], [[Gold]] and 4x [https://subnautica.fandom.com/wiki/Metal_Salvage Metal Salvage]. |
* Spawns: [[Quartz]], [[Copper Ore]], [https://subnautica.fandom.com/wiki/Cut Content Magnesium], [[Salt Deposit]], [[Gold]] and 4x [https://subnautica.fandom.com/wiki/Metal_Salvage Metal Salvage]. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player several tools. |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
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* Provides resources for any specific craftable items. |
* Provides resources for any specific craftable items. |
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* Example:<pre>resourcesfor knife</pre> |
* Example:<pre>resourcesfor knife</pre> |
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** Will give the player [[Silicone Rubber]] and [[Titanium]]. |
** Will give the player [[Silicone Rubber]] and [[Titanium]]. |
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* The entry name is case sensitive and requires exact spelling with no spaces. |
* The entry name is case sensitive and requires exact spelling with no spaces. |
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* Example:<pre>ency hoopfish</pre> |
* Example:<pre>ency hoopfish</pre> |
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** Will unlock the [[Hoopfish]] entry. |
** Will unlock the [[Hoopfish]] entry. |
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* Doing:<pre>ency all</pre> |
* Doing:<pre>ency all</pre> |
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** Will give the player all of the data bank entries, even ones not in the normal game yet. |
** Will give the player all of the data bank entries, even ones not in the normal game yet. |
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* Unlocks a specific [[Blueprints|blueprint]]. |
* Unlocks a specific [[Blueprints|blueprint]]. |
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* Example:<pre>unlock solarpanel</pre> |
* Example:<pre>unlock solarpanel</pre> |
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** Unlocks [[Solar Panel]]s. |
** Unlocks [[Solar Panel]]s. |
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* Locks a specific [[Blueprints|blueprint]]. |
* Locks a specific [[Blueprints|blueprint]]. |
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* Example:<pre>lock solarpanel</pre> |
* Example:<pre>lock solarpanel</pre> |
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** Locks [[Solar Panel]]s. |
** Locks [[Solar Panel]]s. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Initiates a certain drop. |
*Initiates a certain drop. |
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*Example: |
*Example:<pre>supplydrop briefing</pre> |
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**Initiates the supply drop that contains the Sector Zero briefing. |
**Initiates the supply drop that contains the Sector Zero briefing. |
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*Type ''supplydrop'' with no supply drop name for the following list: |
*Type ''supplydrop'' with no supply drop name for the following list: |
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*Supply Drops: |
*Supply Drops: |
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** ''drop_bioscannersupplydrop'' |
** ''drop_bioscannersupplydrop'' |
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***Contains the Bioscanner. |
***Contains the Bioscanner. |
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** ''droplifepod'' |
** ''droplifepod'' |
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* <code>hardcore</code> |
* <code>hardcore</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" | |
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* <code>cambob</code> |
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* <code>camerabobbing</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles camera bobbing. |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>camshake</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>camshake</code> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listambience</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listambience</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list: |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list: |
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*lilly_pads (lilyPads*) |
*lilly_pads (lilyPads*) |
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*sanctuary (TwistyBridges_InnerCave*) |
*sanctuary (TwistyBridges_InnerCave*) |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listmusic</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listmusic</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list: |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list: |
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*arctic_background_music (arctic*) |
*arctic_background_music (arctic*) |
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*kelp_background_music (kelpForest*) |
*kelp_background_music (kelpForest*) |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>pcannon</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the <code>noenergy</code> command. |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>rib</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>rib</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles background running for the game. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles background running for the game. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>scene [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Loads a scene based on the NAME parameter. Currently known scene filenames are... |
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*Main |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Prints the techtype for a given name. |
Prints the techtype for a given name. |
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Example: |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
Can be useful for acquiring debug spawn commands. |
Can be useful for acquiring debug spawn commands. |
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* Teleports the player to a specific [[Biomes|Biome]]. |
* Teleports the player to a specific [[Biomes|Biome]]. |
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* Example:<pre>biome shallowtwistybridges</pre> |
* Example:<pre>biome shallowtwistybridges</pre> |
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** Teleports the player to the [[Shallow Twisty Bridges]]. |
** Teleports the player to the [[Shallow Twisty Bridges]]. |
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* Type ''biome'' without a biome name to see the following list: |
* Type ''biome'' without a biome name to see the following list: |
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* Teleports the player to a specific location. |
* Teleports the player to a specific location. |
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*Example:<pre>goto rocket</pre> |
*Example:<pre>goto rocket</pre> |
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**Teleports the player to the rocket at the top of the Rocket Island. |
**Teleports the player to the rocket at the top of the Rocket Island. |
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*Type ''goto'' with no location name to show see the following list: |
*Type ''goto'' with no location name to show see the following list: |
Revision as of 23:46, 1 June 2019
![]() |
Warning! SAVE your game before using these commands! |
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
How to use
The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.
Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.
It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).
Input box use
PC
- Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
- And press
or
.
- This shows the previously entered commands.
- Click Enter to select chosen commands
List of commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. |
[#]
|
Represents a number value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
General
item [NAME] [#]
|
|
clearinventory
|
Deletes everything in the Inventory. |
spawn [NAME] [#]
|
|
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
freeze
|
Freezes all small fish similarly to the Brinewing. |
freezeplayer
|
Freezes the player similarly to the effect of the Brinewing. |
hypnosison
|
Enables the Lily Paddler's hypnosis effect. |
hypnosisoff
|
Disables the Lily Paddler's hypnosis effect. |
vehicleupgrades
|
Gives the player every common vehicle module. |
exosuitupgrades
|
Gives the player every Prawn Suit upgrade. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
rotfood
|
Rots all the food in the player's inventory. |
seatruckupgrades
|
Gives the player every Sea Truck upgrade. |
spawnloot
|
|
tools
|
Gives the player several tools. |
madloot
|
|
niceloot
|
Gives the player an Ultra High Capacity Tank, one Metal Salvage, one Quartz, one Copper Ore, one Lead, one Mercury Ore, a Rebreather, a Reinforced Dive Suit, one Salt Deposit, one Gold, one Crystalline Sulfur, one Silver Ore, a Stasis Rifle, a Stillsuit, a Radiation Suit, a Compass, a Standard O₂ Tank, a Uraninite Crystal, one Cave Sulfur, one Kyanite, one Diamond, one Nickel Ore, one Lithium, one Table Coral Sample, one Ruby, one Coral Tube Sample, one Magnetite, and one Stalker Tooth. |
precursorkeys
|
Gives the player one of each color precursor key, including the unused Red and White keys. |
hatchingtime
|
Gives the player a Seaglide, three Ion Cubes, a Rebreather, Fins, a Lightweight High Capacity Tank, and Hatching Enzymes. |
bobthebuilder
|
|
resourcesfor [NAME]
|
|
ency [NAME]
|
|
damage [#]
|
Sets universal damage multiplier to player's choice. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
damagebase
|
Breaches all Seabases. |
instagib
|
Toggles instagib mode, which allows to player to one-hit kill all killable creatures. |
invisible
|
Creatures will ignore the player completely. |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastswim
|
Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
|
noblueprints
|
Allows the player to play with all blueprints unlocked. |
nocost
|
Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not. |
nodamage
|
Toggles damage. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nohints
|
Toggles game hints. |
nopressure
|
Toggles pressure effects on Seabases and Vehicles. |
nosurvival
|
|
oxygen
|
Gives the player an unlimited supply of oxygen.
Warning: If used after Oxygen has reached 0, it won't save you from dying. |
shotgun
|
Toggles shotgun mode, which allows the player to kill creatures by right clicking on them. |
bubbles
|
Spawns several bubbles (air) around the player. |
lavashell
|
Gives a Lava Lizard its lava shell. |
goal [NAME] [NAME]
|
Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. There are four types of goals: PDA, Radio, Encyclopedia, and Story. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name.
Usage: |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
hoverbikevariant1
|
Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant2 .
|
hoverbikevariant2
|
Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant1 .
|
skipintro
|
Kills the player, skipping the intro sequence and spawning them in the ice tunnel. If in Creative mode, also gives the player a Mobile Vehicle Bay, a Seaglide, a Survival Knife, a Flashlight, a Habitat Builder, a Stasis Rifle, a Propulsion Cannon and Fins. |
startexchangerquest
|
Warps the player to the Exchanger Rocket and gives you a Repair Tool and two Coffee Americanos. |
dig [#]
|
|
unlock [NAME]
|
|
lock [NAME]
|
|
unlockall
|
Unlocks all blueprints. |
unlockallbuildables
|
Unlocks every blueprint build by the Habitat Builder. |
unlockdoors
|
|
supplydrop [NAME]
|
|
Weather/Daytime
day
|
Sets time to day. |
night
|
Sets time to night. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
accelweather [#]
|
Accelerates future weather event to the given number. |
skiptime [#]
|
Skips a number of seconds. One day is equal to 1200 seconds. |
daynight [#]
|
Sets the time of day. 0 and 1 are midnight, and 0.5 is noon. Numbers above or below 1 or 0 will be rounded down or up, respectively. |
forcenextweather
|
Advances current weather to next one on the timeline. |
forceweather [#]
|
Changes current weather to target weather ID. Currently non-functional. |
lightning
|
Toggles lightning. |
precipitation
|
Toggles rain. |
resetweather
|
Re-rolls all weather for the next 24 in-game hours. |
weather
|
Toggles weather. |
weatherevent [NAME]
|
Sets the current weather to the given name. Weather Events:
|
wind
|
Toggles wind. |
Technical
|
Changes game mode to chosen type. |
|
Toggles camera bobbing. |
camshake
|
Initates a camera shake. |
cold
|
Toggles the effect of cold on the player. Currently disfunctional. |
collect
|
Performs a garbage collection script. |
|
Toggles the the creature debugger. |
debughoverbike
|
Toggles the Snowfox debug menu. Only visible while riding a Snowfox. |
debugmusic
|
Lists music currently playing, if one is playing. See listmusic command for more information.
|
farplane [#]
|
Changes your viewing distance. 1000 is default. |
freecam
|
|
fog
|
Toggles in-game fog. |
fps
|
Shows FPS. |
ghost
|
Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
iceworm
|
Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground. |
interpolate
|
Toggles interpolation of player movement. |
killvehicle
|
Changes all Sea Trucks and their modules' models to a pre-alpha render. |
listambience
|
Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|
listmusic
|
Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|
noshadows
|
Removes shadows. Game restart needed to re-apply. |
pcannon
|
Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command.
|
printbiome
|
Shows on screen what biome the player is currently in. |
rib
|
Toggles background running for the game. |
scene [NAME]
|
Loads a scene based on the NAME parameter. Currently known scene filenames are...
|
sizeref
|
Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain. |
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
spikeyhunt
|
Forces all spawned Spike Traps into hunting mode. |
spikeyrest
|
Forces all spawned Spike Traps into resting mode. |
target
|
Toggles target debug. |
techtype [NAME]
|
Prints the techtype for a given name. Example: techtype rock puncher
Can be useful for acquiring debug spawn commands. Note: if the command is successful, the given techtype will be placed into your clipboard. |
vranim
|
Toggles VR animations. |
vsync
|
Toggles VSync. |
Teleports
biome [NAME]
|
|
warp [x] [y] [z]
|
|
warpforward [#] |
|
spawnnearby
|
Teleports the player half a meter in a random direction. Good for getting unstuck. |
batch [x] [y] [z]
|
|
chunk [x] [y] [z]
|
Teleports the player to the chunk of their choice. Chunk -400 -400 -400 is the approximate middle of Sector Zero. |
goto [NAME]
|
|
gotofast
|
Same as goto command, except teleports the player instead of moving them quickly. |
gotospam
|
Teleports the player between two locations until the game is exited or the gotostop command is used.
|
gotostop
|
If the player has used gotospam , this stops the loop.
|
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |