Console Commands (Below Zero): Difference between revisions
(new commands) |
(many new commands) |
||
Line 87: | Line 87: | ||
* Gives the player some loot and tools. |
* Gives the player some loot and tools. |
||
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>niceloot</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the [[player]] an [[Ultra High Capacity Tank]], one [https://subnautica.fandom.com/wiki/Metal_Salvage Metal Salvage], one [[Quartz]], one [[Copper Ore]], one [[Lead]], one [https://subnautica.fandom.com/wiki/Cut_Content Mercury Ore], a [[Rebreather]], a [[Reinforced Dive Suit]], one [[Salt Deposit]], one [[Gold Ore]], one [[Crystalline Sulfur]], one [[Silver Ore]], a [[Stasis Rifle]], a [[Stillsuit]], a [https://subnautica.fandom.com/wiki/Radiation_Suit Radiation Suit], a [[Compass]], a [[Standard O₂ Tank]], a [https://subnautica.fandom.com/wiki/Uraninite_Crystal Uraninite Crystal], one [https://subnautica.fandom.com/wiki/Cave_Sulfur Cave Sulfur], one [https://subnautica.fandom.com/wiki/Kyanite Kyanite], one [[Diamond]], one [[Nickel Ore]], one [[Lithium]], one [[Table Coral Sample]], one [[Ruby]], one [https://subnautica.fandom.com/wiki/Coral_Tube_Sample Coral Tube Sample], one [[Magnetite]], and one [https://subnautica.fandom.com/wiki/Stalker_Teeth Stalker Tooth]. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
||
Line 115: | Line 118: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damagebase</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Breaches all [[Seabase Modules|Seabases]]. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
||
Line 138: | Line 144: | ||
* Allows the player to build modules in an instant of a second with the [[Habitat Builder]]. |
* Allows the player to build modules in an instant of a second with the [[Habitat Builder]]. |
||
* This is good to use together with "<code>nocost</code>" command. |
* This is good to use together with "<code>nocost</code>" command. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noblueprints</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Allows the player to play with all blueprints unlocked. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
||
Line 144: | Line 153: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nohints</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles game hints. |
|||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nopressure</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Depth Levels|pressure]] effects on [[Seabase Modules|Seabases]] and [[Vehicles]]. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
||
Line 154: | Line 169: | ||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the player an unlimited supply of [[oxygen]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the player an unlimited supply of [[oxygen]]. |
||
Warning: If used after Oxygen has reached 0, it won't save you from dying. |
Warning: If used after Oxygen has reached 0, it won't save you from dying. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>shotgun</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles shotgun mode, which allows the [[player]] to kill creatures by right clicking on them. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>lavashell</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives a [https://subnautica.fandom.com/wiki/Lava_Lizard Lava Lizard] its lava shell. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
||
Line 169: | Line 190: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>skipintro</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>skipintro</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Kills the player, skipping the intro sequence and spawning them in the ice tunnel. Also gives the player a [[Mobile Vehicle Bay]], a [[Seaglide]], a [[Survival Knife]], a [[Flashlight]], a [[Habitat Builder]], a [[Stasis Rifle]], a [[Propulsion Cannon]], [[Fins]], and five [https://subnautica.fandom.com/wiki/Floater Floaters]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Kills the player, skipping the intro sequence and spawning them in the ice tunnel. Also gives the player a [[Mobile Vehicle Bay]], a [[Seaglide]], a [[Survival Knife]], a [[Flashlight]], a [[Habitat Builder]], a [[Stasis Rifle]], a [[Propulsion Cannon]], [[Fins]], and five [https://subnautica.fandom.com/wiki/Floater Floaters]. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startexchangerquest</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Warps the [[player]] to the [[Exchanger Rocket]] and gives you a [[Repair Tool]] and two [[Coffee Americano]]s. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
||
Line 189: | Line 213: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlockall</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlockall</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[blueprints]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[blueprints]]. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlockallbuildables</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks every blueprint build by the [[Habitat Builder]]. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
||
Line 240: | Line 267: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>camshake</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initates a camera shake. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugmusic</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugmusic</code> |
||
Line 318: | Line 348: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetweather</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetweather</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Re-rolls all weather for the next 24 in-game hours. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Re-rolls all weather for the next 24 in-game hours. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>rib</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles background running for the game. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code> |
||
Line 333: | Line 366: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>techtype [NAME]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
Prints the techtype for a given name. |
|||
Example: <pre>techtype rock puncher</pre> |
|||
* Returns <pre>TechType for 'rock puncher' string is RockPuncher</pre> |
|||
Can be useful for acquiring debug spawn commands. |
|||
Note: if the command is successful, the given techtype will be placed into your clipboard. |
|||
|- |
|- |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vranim</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vranim</code> |
Revision as of 22:29, 2 February 2019
![]() |
Warning! SAVE your game before using these commands! |
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
How to use
The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.
Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.
It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).
Input box use
PC
- Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
- And press
or
.
- This shows the previously entered commands.
- Click Enter to select chosen commands
List of commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. |
[#]
|
Represents a value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
General
item [NAME] [#]
|
|
clearinventory
|
Deletes everything in the Inventory. |
spawn [NAME] [#]
|
|
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
|
Gives the player every common vehicle module. |
exosuitupgrades
|
Gives the player every Prawn Suit module. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
spawnloot
|
|
madloot
|
|
niceloot
|
Gives the player an Ultra High Capacity Tank, one Metal Salvage, one Quartz, one Copper Ore, one Lead, one Mercury Ore, a Rebreather, a Reinforced Dive Suit, one Salt Deposit, one Gold Ore, one Crystalline Sulfur, one Silver Ore, a Stasis Rifle, a Stillsuit, a Radiation Suit, a Compass, a Standard O₂ Tank, a Uraninite Crystal, one Cave Sulfur, one Kyanite, one Diamond, one Nickel Ore, one Lithium, one Table Coral Sample, one Ruby, one Coral Tube Sample, one Magnetite, and one Stalker Tooth. |
bobthebuilder
|
|
resourcesfor [NAME]
|
|
ency [NAME]
|
|
damage [#]
|
Sets damage multiplier to player's choice. |
damagebase
|
Breaches all Seabases. |
instagib
|
Toggles instagib mode. |
invisible
|
Creatures will ignore the player completely. |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
|
noblueprints
|
Allows the player to play with all blueprints unlocked. |
nocost
|
Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nohints
|
Toggles game hints. |
nopressure
|
Toggles pressure effects on Seabases and Vehicles. |
nosurvival
|
|
oxygen
|
Gives the player an unlimited supply of oxygen.
Warning: If used after Oxygen has reached 0, it won't save you from dying. |
shotgun
|
Toggles shotgun mode, which allows the player to kill creatures by right clicking on them. |
bubbles
|
Spawns several bubbles (air) around the player. |
lavashell
|
Gives a Lava Lizard its lava shell. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
hoverbikevariant1
|
Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant2 .
|
hoverbikevariant2
|
Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant1 .
|
skipintro
|
Kills the player, skipping the intro sequence and spawning them in the ice tunnel. Also gives the player a Mobile Vehicle Bay, a Seaglide, a Survival Knife, a Flashlight, a Habitat Builder, a Stasis Rifle, a Propulsion Cannon, Fins, and five Floaters. |
startexchangerquest
|
Warps the player to the Exchanger Rocket and gives you a Repair Tool and two Coffee Americanos. |
dig [#]
|
|
unlock [NAME]
|
|
lock [NAME]
|
|
unlockall
|
Unlocks all blueprints. |
unlockallbuildables
|
Unlocks every blueprint build by the Habitat Builder. |
unlockdoors
|
|
supplydrop [NAME]
|
|
Technical
|
Changes game mode to chosen type. |
day
|
Sets time to day. |
night
|
Sets time to night. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
camshake
|
Initates a camera shake. |
debugmusic
|
Lists music currently playing, if one is playing. See listmusic command for more information.
|
clouds
|
Toggles Weather System clouds. (Not the skybox) |
cold
|
Toggles the effect of cold on the player. Currently disfunctional. |
|
Toggles the the creature debugger. |
debughoverbike
|
Toggles the Snowfox debug menu. Only visible while riding a Snowfox. |
farplane [#]
|
Changes your viewing distance. 1000 is default. |
freecam
|
|
fog
|
Toggles in-game fog. |
forcenextweather
|
Advances current weather to next one on the timeline. |
forceweather [NAME]
|
Changes current weather to target weather. Currently non-functional. |
fps
|
Shows FPS. |
ghost
|
Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
iceworm
|
Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground. |
interpolate
|
Toggles interpolation of player movement. |
killvehicle
|
Changes all Sea Truck Cabins and its modules' models to a pre-alpha render. |
listambience
|
Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|
listmusic
|
Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|
noshadows
|
Removes shadows. Game restart needed to re-apply. |
precipitation
|
Toggles rain. |
printbiome
|
Shows on screen what biome the player is currently in. |
resetweather
|
Re-rolls all weather for the next 24 in-game hours. |
rib
|
Toggles background running for the game. |
sizeref
|
Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain. |
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
spikeyhunt
|
Forces all spawned Spike Traps into hunting mode. |
spikeyrest
|
Forces all spawned Spike Traps into resting mode. |
target
|
Toggles target debug. |
techtype [NAME]
|
Prints the techtype for a given name. Example:techtype rock puncher
Can be useful for acquiring debug spawn commands. Note: if the command is successful, the given techtype will be placed into your clipboard. |
vranim
|
Toggles VR animations. |
vsync
|
Toggles VSync. |
weather
|
Toggles weather. |
wind
|
Toggles wind. |
Teleports
biome [NAME]
|
|
warp [x] [y] [z]
|
|
warpforward [#] |
|
batch [x] [y] [z]
|
|
goto [NAME]
|
|
gotofast
|
Same as goto command, except teleports the player instead of moving them quickly. |
gotospam
|
Teleports the player between two locations until the game is exited. |
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |