Weather System: Difference between revisions

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==Trivia==
==Trivia==
*Weather was originally planned and worked on during the development of [[w:c:subnautica|Subnautica]] such as rain for example, however it was scrapped after alterations to the skybox.
*Weather was originally planned and worked on during the development of [[w:c:subnautica|Subnautica]] such as rain for example, however it was scrapped after alterations to the skybox.
*Previously, weather was meant to be monitored using the [[Cut Content#Weather Station|Weather Station]], however it was later scrapped<ref>[https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708?card=Unk-1037 Favro Card: Weather Room]</ref> and its weather-monitoring function was given to the Control Room.
*Previously, weather was meant to be monitored using the [[Cut Content#Weather Station|Weather Station]] (and later with the [[Control Room]]), however it was later scrapped.<ref>[https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708?card=Unk-1037 Favro Card: Weather Room]</ref>


==Gallery==
==Gallery==

Revision as of 04:27, 18 September 2019

Weather is a game mechanic that will affect temperature and may affect power output for Solar Panels.[1] Each weather type will have a different effect in gameplay. Currently, they have no effect other than visually.

Available Weather Types

These weather types currently occur naturally.

Blizzard

Extremely heavy snowfall that restricts the player's vision to several meters. May decrease temperature in the future.

Calm

Calm weather has no falling effects and the skies are partially cloudy.

Electric Storm

In an electric storm, there is a partial layer of snowy fog that impairs vision. There are also frequent lightning strikes and thunder all around the player.

Hail Storm

Hail storms add a layer of fog similar to a snow storm. It also produces heavy snowfall that causes particles effects of ice hitting the ground and shattering. May decrease temperature in the future.

Light Snow

Light snow effect with little or no fog. No effect on gameplay.

Snow Storm

In a snow storm, there is a layer of snowy fog that impairs vision. May decrease temperature in the future.

Unavailable Weather Types

These weather types do not yet occur naturally, however they may be added in the future.

Clear Skies

Clear skies is identical to the calm weather type, however it has been confirmed to have been cut.[2]

Cold

Identical to calm weather, but its name suggests it will affect temperature in the future, if implemented.

Heavy Fog

Heavy fog adds a layer of snowy fog to the world. It does not currently appear to be stronger than the other weather types that add fog.

Rain

Rainfall effect. May decrease temperature in the future, if re-implemented.

Protection & Monitoring

Players will be able to avoid the negative effects of weather by hiding in caves[3] or in a Seabase. The effects of weather may also be lessened by going underwater.

Triggering Weather through Commands

There are multiple commands specifically related to the weather system.

  • weather toggles weather entirely.
  • wind toggles all wind effects.
  • precipitation toggles rain and snowfall effects.
  • lightning toggles lightning effects.
  • forceweathernext ends the current weather and starts the next predicted weather event.
  • resetweather re-rolls all predicted weather for the next 24 in-game hours.
  • weatherevent [NAME] sets the current weather to the designated type. Note that this disables the normal weather flow and the weather will not change by itself after using this command. The weather event codes are as follows:
    • blizzard
    • calm
    • clearskies
    • cold
    • electricstorm
    • hailstorm
    • heavyfog
    • rain
    • lightsnow
    • snowstorm

Trivia

  • Weather was originally planned and worked on during the development of Subnautica such as rain for example, however it was scrapped after alterations to the skybox.
  • Previously, weather was meant to be monitored using the Weather Station (and later with the Control Room), however it was later scrapped.[4]

Gallery

<tabber> In-Game=

|-| Development=

</tabber>

References