Ice Worm: Difference between revisions

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(Added Trivia and link to possible inspiration by real life iceworms.)
(I think it's a bit too early to say this. We don't even know what it looks like.)
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==Possible Future Plans==
==Possible Future Plans==
*Bust up through Ice, and go back down and leave a hole
*Bust up through Ice, and go back down and leave a hole
*Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore
*Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore
*Simpler approach just have it randomized where it comes up, and doesn’t leave a hole
*Simpler approach just have it randomized where it comes up, and doesn’t leave a hole
*Very large - big enough to attack vehicles
*Very large - big enough to attack vehicles
*Slam head into ground and send ice chunks around that can do damage
*Slam head into ground and send ice chunks around that can do damage
*Not game monster. Not paying attention to you, just more of an obstacle
*Not game monster. Not paying attention to you, just more of an obstacle
*Worms navigating through network of tunnels
*Worms navigating through network of tunnels
*Maybe grab onto vehicle and you have to get out and get them to release it
*Maybe grab onto vehicle and you have to get out and get them to release it
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*Visible as heat sources on some kind of radar display (hovercraft)
*Visible as heat sources on some kind of radar display (hovercraft)
*If it is indifferent to player, perhaps give it some other purpose (hunting other creatures?) to give it more ‘set piece’ impact
*If it is indifferent to player, perhaps give it some other purpose (hunting other creatures?) to give it more ‘set piece’ impact
*Prototype goals: figure out how big is big enough, try variations of behavior (attack player vs ambient hazard vs set-piece)
*Prototype goals: figure out how big is big enough, try variations of behavior (attack player vs ambient hazard vs set-piece)
*Consider smaller systemic worms for general gameplay + a larger ‘emperor’-style worm for a fictional set-piece.
*Consider smaller systemic worms for general gameplay + a larger ‘emperor’-style worm for a fictional set-piece.


<ref>https://docs.google.com/document/d/1suz-D1bvdxbGDjlOxhUHgs-C3-pBVHnSojDYltDPWpI/view</ref><ref>https://trello.com/c/2nABB5sJ/152-next-steps-on-ice-worm</ref>
== Trivia ==
* The game's ice worms may be inspired by [https://en.wikipedia.org/wiki/Ice_worm real - life ice worms], although the ones in real life are much, much smaller and only feed on microscopic organisms.<ref>https://docs.google.com/document/d/1suz-D1bvdxbGDjlOxhUHgs-C3-pBVHnSojDYltDPWpI/view</ref><ref>https://trello.com/c/2nABB5sJ/152-next-steps-on-ice-worm</ref>


<references />
<references />

Revision as of 22:14, 31 August 2018

<infobox>

 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Ice Worm</default>
 </title>
 <image source="image1">

</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label>

<label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format>

<group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label>

<label>Debug Spawn</label> <format> </format>

</group> </infobox> The Ice Worm is a large aggressive fauna species that burrows beneath the surface of the ice. They appear to be ambush predators, drawn towards heat and sound above them.

Possible Future Plans

  • Bust up through Ice, and go back down and leave a hole
  • Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore
  • Simpler approach just have it randomized where it comes up, and doesn’t leave a hole
  • Very large - big enough to attack vehicles
  • Slam head into ground and send ice chunks around that can do damage
  • Not game monster. Not paying attention to you, just more of an obstacle
  • Worms navigating through network of tunnels
  • Maybe grab onto vehicle and you have to get out and get them to release it
  • Attracted to (triggered by) rapid movement or heat
  • Visible as heat sources on some kind of radar display (hovercraft)
  • If it is indifferent to player, perhaps give it some other purpose (hunting other creatures?) to give it more ‘set piece’ impact
  • Prototype goals: figure out how big is big enough, try variations of behavior (attack player vs ambient hazard vs set-piece)
  • Consider smaller systemic worms for general gameplay + a larger ‘emperor’-style worm for a fictional set-piece.

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