Ice Worm: Difference between revisions
GemmaBeepo (talk | contribs) (Created page with "https://trello.com/c/2nABB5sJ/152-next-steps-on-ice-worm Category:Fauna") |
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{{Fauna|title1 = Titan Holefish|image1 = Category Unknown.png|tab = [[Fauna]]|description = |attitude = [[:Category: Attitude: Aggressive|Aggressive]]|biome = |debug_spawn = |active_during = }} |
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==Possible Future Plans== |
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-Bust up through Ice, and go back down and leave a hole |
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-Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore |
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-Simpler approach just have it randomized where it comes up, and doesn’t leave a hole |
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-Very large - big enough to attack vehicles |
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-Slam head into ground and send ice chunks around that can do damage |
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-Not game monster. Not paying attention to you, just more of an obstacle |
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-Worms navigating through network of tunnels |
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-Maybe grab onto vehicle and you have to get out and get them to release it |
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https://trello.com/c/2nABB5sJ/152-next-steps-on-ice-worm |
https://trello.com/c/2nABB5sJ/152-next-steps-on-ice-worm |
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[[Category:Fauna]] |
[[Category:Fauna]] |
Revision as of 15:43, 30 August 2018
<infobox>
<title source="title1" style="font-weight:bold; text-align:center;"> <default>Ice Worm</default> </title> <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label>
<label>Debug Spawn</label> <format>- {{#explode:{{{debugspawn}}}||0}}
- {{#explode:{{{debugspawn}}}||1}}
- {{#explode:{{{debugspawn}}}||2}}
- {{#explode:{{{debugspawn}}}||3}}
- {{#explode:{{{item_id}}}||0}}
- {{#explode:{{{item_id}}}||1}}
- {{#explode:{{{item_id}}}||2}}
- {{#explode:{{{item_id}}}||3}}
<group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label>
<label>Debug Spawn</label> <format>- {{#explode:{{{debugspawn2}}}||0}}
- {{#explode:{{{debugspawn2}}}||1}}
- {{#explode:{{{debugspawn2}}}||2}}
- {{#explode:{{{debugspawn2}}}||3}}
</group> </infobox>
Possible Future Plans
-Bust up through Ice, and go back down and leave a hole -Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore -Simpler approach just have it randomized where it comes up, and doesn’t leave a hole -Very large - big enough to attack vehicles -Slam head into ground and send ice chunks around that can do damage -Not game monster. Not paying attention to you, just more of an obstacle -Worms navigating through network of tunnels -Maybe grab onto vehicle and you have to get out and get them to release it