Seatruck: Difference between revisions

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It requires [[Energy]] from two [[Power Cell]]s to function. The vehicle has its own [[Oxygen]] supply, and will replenish the player's oxygen unless the power has been depleted. The Seatruck Cabin can be docked in the [[Moonpool]] to recharge. When docking, all modules automatically detach to allow the cabin to enter the Moonpool.
It requires [[Energy]] from two [[Power Cell]]s to function. The vehicle has its own [[Oxygen]] supply, and will replenish the player's oxygen unless the power has been depleted. The Seatruck Cabin can be docked in the [[Moonpool]] to recharge. When docking, all modules automatically detach to allow the cabin to enter the Moonpool.


The Seatruck Cabin has a health meter, and reaching zero will cause the cabin to explode, and leave any connected modules unaffected. The Seatruck Cabin can take damage from being below its max crush depth, being attacked by hostile [[fauna]], or by colliding with the terrain. Seatruck modules have individual health meters, and are invulnerable to damage while they are connected to the cabin. Damage can be repaired with the [[Repair Tool]]. Unlike the main cabin, Seatruck modules are unaffected by crush depth.
The Seatruck Cabin has a health meter, and reaching zero will cause the cabin to explode, and leave any connected modules unaffected. The Seatruck Cabin can take damage from being below its max crush depth, being attacked by hostile [[fauna]], or by colliding with the terrain. Seatruck modules have individual health meters, though at present the game can only display the health of a maximum of five modules in the main cab display. Damage can be repaired with the [[Repair Tool]]: doing do can be done from inside the vehicle. Unlike the main cabin, Seatruck modules are unaffected by crush depth.


Entering and exiting the Seatruck varies depending on its precise configuration and orientation. With just the cab, entering and exiting the vehicle is done using the roof-mounted hatch, and [[Robin Goodall]] will immediately take the controls on entering. With at least one module attached that is not the [[Seatruck Docking Module]], the vehicle can be entered from either the roof hatch or the rear door, and entering and exiting both change. On entry, Robin will be standing in the vehicle with the driver's seat folded down, and can walk around inside it or manually take the controls. On leaving the controls, she switches back into this state, and has to manually leave the vehicle via the ladder on the right-hand wall of the cabin, or through the back of the attached modules. The Docking Module has no rear door, and instead uses a roof hatch like the cab.
The vehicle can be entered from a hatch located on top of the Seatruck Cabin, or through an airlock at the rear if any modules are attached.


If the Seatruck is at a steep incline upwards or downwards, this behavior is overridden and Robin will enter and exit the cab as if it is disconnected from the rest of the vehicle.
When going backward, a camera facing behind the last module will be displayed on the right side of the Seatruck's screen, allowing players to navigate behind them.

When going backward, a camera facing behind the last module will be displayed on the right side of the Seatruck's screen, allowing players to navigate behind them. In the current stable build, if a [[Prawn Suit]] is mounted on a Docking Module at the rear, it will completely block the view of the reversing camera.


==Modules==
==Modules==

Revision as of 20:11, 17 November 2019

Unknown.png This seems new

This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate.


<infobox> <title source="title1"><default>Seatruck</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:seatruck||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>seatruckfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Seatruck is a vehicle that specializes in its customizability. Inside the cabin, there is an area used to pilot the Seatruck and a lever used to detach all modules. There are several modules that can be attached to the Seatruck to form a long chain. Each module serves a different function. An unmodified Seatruck has a crush depth of 150m, but may be increased through depth modules.

Overview

The Seatruck can be used as a mobile seabase, or as a quick submersible. It allows the player to explore deeper biomes.

It requires Energy from two Power Cells to function. The vehicle has its own Oxygen supply, and will replenish the player's oxygen unless the power has been depleted. The Seatruck Cabin can be docked in the Moonpool to recharge. When docking, all modules automatically detach to allow the cabin to enter the Moonpool.

The Seatruck Cabin has a health meter, and reaching zero will cause the cabin to explode, and leave any connected modules unaffected. The Seatruck Cabin can take damage from being below its max crush depth, being attacked by hostile fauna, or by colliding with the terrain. Seatruck modules have individual health meters, though at present the game can only display the health of a maximum of five modules in the main cab display. Damage can be repaired with the Repair Tool: doing do can be done from inside the vehicle. Unlike the main cabin, Seatruck modules are unaffected by crush depth.

Entering and exiting the Seatruck varies depending on its precise configuration and orientation. With just the cab, entering and exiting the vehicle is done using the roof-mounted hatch, and Robin Goodall will immediately take the controls on entering. With at least one module attached that is not the Seatruck Docking Module, the vehicle can be entered from either the roof hatch or the rear door, and entering and exiting both change. On entry, Robin will be standing in the vehicle with the driver's seat folded down, and can walk around inside it or manually take the controls. On leaving the controls, she switches back into this state, and has to manually leave the vehicle via the ladder on the right-hand wall of the cabin, or through the back of the attached modules. The Docking Module has no rear door, and instead uses a roof hatch like the cab.

If the Seatruck is at a steep incline upwards or downwards, this behavior is overridden and Robin will enter and exit the cab as if it is disconnected from the rest of the vehicle.

When going backward, a camera facing behind the last module will be displayed on the right side of the Seatruck's screen, allowing players to navigate behind them. In the current stable build, if a Prawn Suit is mounted on a Docking Module at the rear, it will completely block the view of the reversing camera.

Modules

Seatruck modules can be attached to the back of the main compartment and can be linked to each other. The modules can be individually picked up and moved externally, but it is slow to do so. The player is unable to build anything in the modules, including the cabin, using the Habitat Builder.[1]

Modules decrease the overall speed of the cabin when attached. This effect increases as the number of additional modules increases.

Module Function Source Debug Spawn
Seatruck.png
Cabin
Base module of the Seatruck. Functions as a small submarine by itself and can be extended with further modules. seatruck
Seatruck Aquarium Module.png
Aquarium Module
A module with two aquariums that captures nearby fish. seatruckaquariummodule
Seatruck Docking Module.png
Docking Module
A module that must be on the end of the Sea Truck that allows for the Prawn Suit to be docked. seatruckdockingmodule
Seatruck Fabricator Module.png
Fabricator Module
A module with a Fabricator, used to craft Sea Truck upgrades. seatruckfabricatormodule
Seatruck Sleeper Module.png
Sleeper Module
A module with a Bed, Jukebox, and Picture Frame. seatrucksleepermodule
Seatruck Storage Module.png
Storage Module
A module with five small storage lockers. seatruckstoragemodule
Seatruck Teleportation Module.png
Teleportation Module
A module that comes with a teleportation tool that allows the player to teleport back to this module at any time. Precursor Bounties seatruckteleportationmodule

Upgrades & Customisation

To upgrade the Seatruck, open the upgrades panel located on the port side, just above the thruster. Up to 4 upgrades can be installed into the Seatruck. Upgrades can be crafted inside of the Seatruck Fabricator Module. The name and color scheme of the Seatruck, will be able to be changed at a later date[2] (Presumably with the Vehicle Upgrade Console).

Upgrade Function Spawn ID
1x1 default bg.png
Seatruck Afterburner Upgrade Icon.png
Seatruck Afterburner
Short speed boost. seatruckupgradeafterburner
1x1 default bg.png
Seatruck Thruster Upgrade Icon.png
Seatruck Thruster Upgrade
Increases speed at the cost of energy efficiency. seatruckupgradethruster
1x1 default bg.png
Seatruck Energy Efficiency Upgrade Icon.png
Seatruck Energy Efficiency Upgrade
The Seatruck uses less energy. seatruckupgradeenergyefficiency
1x1 default bg.png
Unknown Icon.png
Seatruck Heat Recharging Upgrade
Charges Seatruck while near a heat source. TBA
1x1 default bg.png
Seatruck Perimeter Defense Upgrade Icon.png
Seatruck Perimeter Defense Upgrade
Activate to ward off predators. seatruckupgradeperimeterdefense
1x1 default bg.png
Seatruck Horsepower Upgrade Icon.png
Seatruck Horsepower Upgrade
Increases speed when hauling additional modules. seatruckupgradehorsepower
1x1 default bg.png
Seatruck Depth Upgrade MK1 Icon.png
Seatruck Depth Upgrade MK1
Increases maximum crush depth to 300 meters. seatruckupgradehull1
1x1 default bg.png
Seatruck Depth Upgrade MK2 Icon.png
Seatruck Depth Upgrade MK2
Increases maximum crush depth to 500 meters. seatruckupgradehull2
1x1 default bg.png
Seatruck Depth Upgrade MK3 Icon.png
Seatruck Depth Upgrade MK3
Increases maximum crush depth to 900 meters. seatruckupgradehull3

Recipe

The blueprint for this item is unlocked by scanning fragments in the Deep Twisty Bridges, the Purple Vents, the Thermal Spires, and the Twisty Bridges. It is crafted in the Mobile Vehicle Bay. (no target detected)

Databank Entry

(No target detected)


Gallery

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References

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