Test Override Module: Difference between revisions
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{{Experimental}} |
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{{Craftable |
{{Craftable |
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|title1 = Test Override Module |
|title1 = Test Override Module |
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|size = 1 |
|size = 1 |
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|debugspawn = ''radiotowertom''|blueprint = [[Fragments]]|location = [[Marguerit Maida's Base]]}} |
|debugspawn = ''radiotowertom''|blueprint = [[Fragments]]|location = [[Marguerit Maida's Base]]}} |
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The '''Test Override Module '''is a [[electronics|electronic]] item that |
The '''Test Override Module '''is a [[electronics|electronic]] item that can be inserted into the diagnostic port of the Radio Tower on [[Rocket Island|Delta Island]]. |
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== Recipe == |
== Recipe == |
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{{Recipe|machine = Fabricator|item2 = Titanium|item1 = Parallel Processing Unit|item3 = Lead|item4 = Copper Wire|result = Test Override Module}} |
{{Recipe|machine = Fabricator|item2 = Titanium|item1 = Parallel Processing Unit|item3 = Lead|item4 = Copper Wire|result = Test Override Module}} |
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== Trivia == |
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The Test Override Module's acronym, TOM, is a possible reference to the game's previous writer, Tom Jubert. |
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{{Navbox Items}} |
{{Navbox Items}} |
Revision as of 21:02, 26 June 2020
<infobox> <title source="title1"><default>Test Override Module</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:radiotowertom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Test Override Module is a electronic item that can be inserted into the diagnostic port of the Radio Tower on Delta Island.
Recipe
The blueprint can be obtained by scanning the fragment that is found on top of a Desk in Marguerit Maida's Base. It is crafted in the Fabricator.
Trivia
The Test Override Module's acronym, TOM, is a possible reference to the game's previous writer, Tom Jubert.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.