Hull Integrity: Difference between revisions

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'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods.
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods.


A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds. The depth of your seabase influences the hull integrity, and seabase above water does not have hull integrity.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences the '''Hull Integrity''', and a seabase above water does not have '''Hull Integrity'''.


== Integrity Values ==
== Integrity Values ==
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their ''base changes'' to seabase hull integrity:
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their ''base changes'' to seabase '''Hull Integrity''':


[[Foundation]]: +2.0
[[Foundation]]: +2.0
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== Depth Multiplier ==
== Depth Multiplier ==
As you build deeper underwater, ''negative influences'' on hull integrity are multiplied. Positive changes to hull integrity do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 hull integrity (instead of -1.0 hull integrity). Anything above 100 meters does not affect the depth multiplier.
As you build deeper underwater, ''negative influences'' on '''Hull Integrity''' are multiplied. Positive changes to '''Hull Integrity''' do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 (instead of -1.0). Anything above 100 meters does not affect the depth multiplier.


< 100 meters: x1.0 (No change to the base values)
< 100 meters: x1.0 (No change to the base values)

Revision as of 17:27, 15 August 2015

Seabase interior.png

Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.

A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences the Hull Integrity, and a seabase above water does not have Hull Integrity.

Integrity Values

Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their base changes to seabase Hull Integrity:

Foundation: +2.0

Corridor: -1.0

L-Corridor: -1.0

T-Corridor: -1.0

X-Corridor: -1.0

Hatch: -1.0

Bulkhead: +2.0

Ladder: N/A

Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)

Window: -1.0

I-Corridor Glass: -2.0

L-Corridor Glass: -2.0

Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)

Observatory: -3.0

Moon Pool: -5.0

Depth Multiplier

As you build deeper underwater, negative influences on Hull Integrity are multiplied. Positive changes to Hull Integrity do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 (instead of -1.0). Anything above 100 meters does not affect the depth multiplier.

< 100 meters: x1.0 (No change to the base values)

600 meters: x1.5

1100 meters: x2.0