Hull Integrity: Difference between revisions
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'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
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A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 |
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences the '''Hull Integrity''', and a seabase above water does not have '''Hull Integrity'''. |
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== Integrity Values == |
== Integrity Values == |
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Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their ''base changes'' to seabase |
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their ''base changes'' to seabase '''Hull Integrity''': |
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[[Foundation]]: +2.0 |
[[Foundation]]: +2.0 |
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== Depth Multiplier == |
== Depth Multiplier == |
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As you build deeper underwater, ''negative influences'' on |
As you build deeper underwater, ''negative influences'' on '''Hull Integrity''' are multiplied. Positive changes to '''Hull Integrity''' do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 (instead of -1.0). Anything above 100 meters does not affect the depth multiplier. |
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< 100 meters: x1.0 (No change to the base values) |
< 100 meters: x1.0 (No change to the base values) |
Revision as of 17:27, 15 August 2015
Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences the Hull Integrity, and a seabase above water does not have Hull Integrity.
Integrity Values
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their base changes to seabase Hull Integrity:
Foundation: +2.0
Corridor: -1.0
L-Corridor: -1.0
T-Corridor: -1.0
X-Corridor: -1.0
Hatch: -1.0
Bulkhead: +2.0
Ladder: N/A
Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)
Window: -1.0
I-Corridor Glass: -2.0
L-Corridor Glass: -2.0
Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)
Observatory: -3.0
Depth Multiplier
As you build deeper underwater, negative influences on Hull Integrity are multiplied. Positive changes to Hull Integrity do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 (instead of -1.0). Anything above 100 meters does not affect the depth multiplier.
< 100 meters: x1.0 (No change to the base values)
600 meters: x1.5
1100 meters: x2.0