Hull Integrity: Difference between revisions
mNo edit summary Tags: Visual edit apiedit |
(Starting to show how depth affects hull integrity with the depth multiplier.) Tags: Visual edit apiedit |
||
Line 2: | Line 2: | ||
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
||
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds. |
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds. The depth of your seabase influences the hull integrity, and seabase above water does not have hull integrity. |
||
The depth of your seabase may also influence the base hull integrity (Verification/Testing needed). |
|||
== Integrity Values == |
== Integrity Values == |
||
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their |
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their ''base changes'' to seabase hull integrity: |
||
[[Foundation]]: +2.0 |
[[Foundation]]: +2.0 |
||
Line 37: | Line 35: | ||
[[Observatory]]: -3.0 |
[[Observatory]]: -3.0 |
||
[[Moon Pool|Moon]] [[Moon Pool|Pool]]: -5.0 |
[[Moon Pool|Moon]] [[Moon Pool|Pool]]: -5.0 |
||
== Depth Multiplier == |
|||
As you build deeper underwater, ''negative influences'' on hull integrity are multiplied. Positive changes to hull integrity do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 hull integrity when built (instead of -1.0 hull integrity). Anything above 100 meters does affect the depth multiplifer. |
|||
< 100 meters: x1.0 (No change to the base values) |
|||
600 meters: x1.5 |
|||
1100 meters: x2.0[[Category:Seabase Module]] |
|||
[[Category:World]] |
[[Category:World]] |
||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 16:40, 15 August 2015
Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds. The depth of your seabase influences the hull integrity, and seabase above water does not have hull integrity.
Integrity Values
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their base changes to seabase hull integrity:
Foundation: +2.0
Corridor: -1.0
L-Corridor: -1.0
T-Corridor: -1.0
X-Corridor: -1.0
Hatch: -1.0
Bulkhead: +2.0
Ladder: N/A
Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)
Window: -1.0
I-Corridor Glass: -2.0
L-Corridor Glass: -2.0
Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)
Observatory: -3.0
Depth Multiplier
As you build deeper underwater, negative influences on hull integrity are multiplied. Positive changes to hull integrity do not vary by depth, so a foundation will always give +2.0 no matter how deep it is built, but a window that is built with a x1.5 depth multiplier will give -1.5 hull integrity when built (instead of -1.0 hull integrity). Anything above 100 meters does affect the depth multiplifer.
< 100 meters: x1.0 (No change to the base values)
600 meters: x1.5
1100 meters: x2.0