Hull Integrity: Difference between revisions

From Subnautica Wiki
m (Fixed a few errors with links.)
Tags: Visual edit apiedit
mNo edit summary
Tags: Visual edit apiedit
Line 4: Line 4:
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.


The depth of your seabase may also influence the started hull integrity (Verification/Testing needed).
The depth of your seabase may also influence the base hull integrity (Verification/Testing needed).


== Integrity Values ==
== Integrity Values ==

Revision as of 06:28, 15 August 2015

Seabase interior.png

Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.

A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.

The depth of your seabase may also influence the base hull integrity (Verification/Testing needed).

Integrity Values

Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their affect on seabase hull integrity:

Foundation: +2.0

Corridor: -1.0

L-Corridor: -1.0

T-Corridor: -1.0

X-Corridor: -1.0

Hatch: -1.0

Bulkhead: +2.0

Ladder: N/A

Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)

Window: -1.0

I-Corridor Glass: -2.0

L-Corridor Glass: -2.0

Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)

Observatory: -3.0

Moon Pool: -5.0