Sink: Difference between revisions
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{{Experimental}} |
{{Experimental}} |
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{{NotInGame}} |
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{{Craftable |
{{Craftable |
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|icon={{Icon}} |
|icon={{Icon}} |
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|category=[[Seabases|Seabase Modules]] |
|category=[[Seabases|Seabase Modules]] |
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|subcat=[[Miscellaneous]] |
|subcat=[[Miscellaneous]] |
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|blueprint=[[Scanner|Scanning]] |
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|debugspawn=''sink'' |
|debugspawn=''sink'' |
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}}The '''Sink''' is a planned [[Seabases|Seabase Module]] that will be scanned at [[Marguerit Maida's Base]]. It has no planned behavior except for a looping visual of water exiting its faucet.<ref>[https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708?card=Unk-5909 Favro Card: Base Decoration Props]</ref> |
}}The '''Sink''' is a planned [[Seabases|Seabase Module]] that will be scanned at [[Marguerit Maida's Base]]. It has no planned behavior except for a looping visual of water exiting its faucet.<ref>[https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708?card=Unk-5909 Favro Card: Base Decoration Props]</ref> |
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==Recipe== |
==Recipe== |
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The blueprint for this module can be scanned at [[Marguerit Maida's Base]]. |
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{{Recipe2}}{{clear}} |
{{Recipe2}}{{clear}} |
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Revision as of 01:10, 16 November 2019
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
<infobox> <title source="title1"><default>Sink</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:sink||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Sink is a planned Seabase Module that will be scanned at Marguerit Maida's Base. It has no planned behavior except for a looping visual of water exiting its faucet.[1]
Recipe
The blueprint for this module can be scanned at Marguerit Maida's Base.
(no target detected)
Gallery
- Sink
Video of the sink in action
References
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