Quantum Locker: Difference between revisions
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⚫ | {{Craftable|title1 = Quantum Locker|description = Storage solution which shares content with all other quantum lockers.|size = 2x2|perks = Allows seamless storage across Sector Zero|debugspawn = quantumlocker|image1 = Unknown.png|category = [[Tools]]|blueprint = Scan [[Architect Artifacts]]|perks = 16 (4×4) Storage}} |
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{{Experimental}} |
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The '''Quantum Locker''' is a [[Deployables|deployable]] storage container, similar to the [[Waterproof Locker]]. It is crafted using the [[Fabricator]]. All Quantum Lockers share the same contents. |
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A buildable storage locker that has a linked storage when another Quantum Locker is built and deployed in [[Sector Zero]].<ref>[https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708?card=Unk-6937 Favro Card: Quantum Locker]</ref> |
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The Quantum Locker can be placed in the ocean and on land, but it cannot be placed inside of [[Seabases]]. When placed on land it floats above the ground, and floats in place when placed in the water. It can store up to sixteen items in a 4×4 space, and takes up a 2×2 space in the inventory. |
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The '''Quantum Locker '''is a 4x4 storage container that can also be held in the player's inventory. All quantum lockers access the same shared contents. |
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An editable label is located on the front of the Quantum Locker. It can support up to ten characters and up to six colors (white, green, blue, purple, yellow, red). |
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It can be useful for storing items that the player cannot replace while they are exploring, such as [[Battery|Batteries]], or to offload items to free up inventory space. |
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* Place the Quantum Locker anywhere by dropping it with {{Key|RMB}}. |
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* Press {{Key|LMB}} while looking at the top of the locker to access the storage. |
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* Press {{Key|LMB}} while looking at the label to edit the label. While editing, press on the colored dot to change the color of the label. |
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* Press {{Key|LMB}} anywhere else on it to pick up. |
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Unlike the Waterproof Locker, the Quantum Locker can be picked up while it has items in it. |
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{{Recipe|machine = Fabricator|item3 = Diamond|item2 = Advanced Wiring Kit|count1 = 2|item1 = Titanium|count3 = 2|result = Quantum Locker}} |
{{Recipe|machine = Fabricator|item3 = Diamond|item2 = Advanced Wiring Kit|count1 = 2|item1 = Titanium|count3 = 2|result = Quantum Locker}} |
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{{clear}} |
{{clear}} |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
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Quantum Locker. |
Quantum Locker 1.png|In water |
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Quantum Locker 2.png|On land |
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</gallery> |
</gallery> |
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<references /> |
<references /> |
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{{Navbox Items}} |
{{Navbox Items}} |
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[[Category:Experimental Mode]] |
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[[Category:Deployables]] |
[[Category:Deployables]] |
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[[Category:Items]] |
[[Category:Items]] |
Revision as of 03:38, 1 May 2020
<infobox> <title source="title1"><default>Quantum Locker</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:quantumlocker||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Quantum Locker is a deployable storage container, similar to the Waterproof Locker. It is crafted using the Fabricator. All Quantum Lockers share the same contents. The Quantum Locker can be placed in the ocean and on land, but it cannot be placed inside of Seabases. When placed on land it floats above the ground, and floats in place when placed in the water. It can store up to sixteen items in a 4×4 space, and takes up a 2×2 space in the inventory. An editable label is located on the front of the Quantum Locker. It can support up to ten characters and up to six colors (white, green, blue, purple, yellow, red). It can be useful for storing items that the player cannot replace while they are exploring, such as Batteries, or to offload items to free up inventory space.
Usage
- Place the Quantum Locker anywhere by dropping it with RMB.
- Press LMB while looking at the top of the locker to access the storage.
- Press LMB while looking at the label to edit the label. While editing, press on the colored dot to change the color of the label.
- Press LMB anywhere else on it to pick up.
Unlike the Waterproof Locker, the Quantum Locker can be picked up while it has items in it.
Recipe
The blueprint for this item is acquired by scanning two Architect Artifacts.
Gallery
References
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