Jukebox: Difference between revisions
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{{NotInGame}} |
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{{Craftable |
{{Craftable |
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|icon={{Icon}} |
|icon={{Icon}} |
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|description = Play your own music. |
|description = Play your own music. |
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|size = |
|size = |
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|blueprint=[[Scanner|Scanning]] |
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|debugspawn = ''jukebox'' |
|debugspawn = ''jukebox'' |
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|build_time =}}The '''Jukebox''' is an [[Interior Module]] that is in ''[[Subnautica: Below Zero (Game)|Below Zero]]''. It allows the player to play music in their [[Seabases|Seabase]]. Music can only be heard near the Jukebox, but can be carried to other parts of a seabase with the use of [[Speaker]]s. |
|build_time =}}The '''Jukebox''' is an [[Interior Module]] that is in ''[[Subnautica: Below Zero (Game)|Below Zero]]''. It allows the player to play music in their [[Seabases|Seabase]]. Music can only be heard near the Jukebox, but can be carried to other parts of a seabase with the use of [[Speaker]]s. |
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*Top Bar: Shows what time the track is at |
*Top Bar: Shows what time the track is at |
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*[[File:JukeboxUpdate-resources.assets-4840.png|20px]] Refreshes the music playlist, and adds/removes any songs that have been added/missing to the folder |
*[[File:JukeboxUpdate-resources.assets-4840.png|20px]] Refreshes the music playlist, and adds/removes any songs that have been added/missing to the folder |
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==Recipe== |
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The blueprint for this object can be acquired by scanning the Jukebox in the [[Rocket Island Base]]. |
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{{Recipe2}} |
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==Data Bank Entry== |
==Data Bank Entry== |
Revision as of 18:46, 4 July 2019
<infobox> <title source="title1"><default>Jukebox</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:jukebox||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Jukebox is an Interior Module that is in Below Zero. It allows the player to play music in their Seabase. Music can only be heard near the Jukebox, but can be carried to other parts of a seabase with the use of Speakers.
Uses
When built, one can insert music from their PC into the files of Below Zero, which in turn allows the Jukebox to play the applied music whenever the player desires.
Windows: C:Users\yourname\Music\Unknown Worlds\Subnautica
OSX: Users/yourname/Music/Unknown Worlds/Subnautica
Only files that use the .mp3, .ogg, .wav, or .flac formats are supported.
In addition to music the player manually adds to the Jukebox, there will be in-game tracks that the player can scan or pick up, presumably using the Scanner, to add to the available songs.[1] It it unknown where the songs will be found or what songs will be available, except that they will be produced by Ben Prunty.[2]
Controls
Randomly selects from music tracks
Goes to the previously played music track
Pauses the current track
Stops all music
Plays the next track
Loops the currently playing track
- Bottom Bar: Controls the volume of the music
- Top Bar: Shows what time the track is at
Refreshes the music playlist, and adds/removes any songs that have been added/missing to the folder
Recipe
The blueprint for this object can be acquired by scanning the Jukebox in the Rocket Island Base. (no target detected)
Data Bank Entry
(No target detected)
Gallery
- Jukebox
Video on Trello
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.