Fridge: Difference between revisions

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m (Despite having the appearance of being labeled "Trashcan", this is likely only due to the Early Access state of the game.)
(no bugs)
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|blueprint=[[Scanner|Scanning]]
|blueprint=[[Scanner|Scanning]]
|debugspawn=''fridge''
|debugspawn=''fridge''
}}The '''Fridge''' is a [[Seabases|Seabase Module]] that can be scanned at [[Marguerit Maida's Base]] and the [[Snowfox Base]]. It will act like a storage locker and also keep food stored inside cold, protecting them from the effects of rotting while in the Fridge. Despite having the appearance of being labeled "Trashcan", this is likely only due to the Early Access state of the game.<ref>[https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708?card=Unk-5909 Favro Card: Base Decoration Props]</ref>
}}The '''Fridge''' is a [[Seabases|Seabase Module]] that can be scanned at [[Marguerit Maida's Base]] and the [[Snowfox Base]]. It will act like a storage locker and also keep food stored inside cold, protecting them from the effects of rotting while in the Fridge.<ref>[https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708?card=Unk-5909 Favro Card: Base Decoration Props]</ref>


==Recipe==
==Recipe==

Revision as of 07:07, 18 February 2020

<infobox> <title source="title1"><default>Fridge</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:fridge||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fridge is a Seabase Module that can be scanned at Marguerit Maida's Base and the Snowfox Base. It will act like a storage locker and also keep food stored inside cold, protecting them from the effects of rotting while in the Fridge.[1]

Recipe

The blueprint for this item can be scanned in Marguerit Maida's Base and at the Snowfox Base. (no target detected)

Gallery

References

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