Cryptosuchus: Difference between revisions

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== Behavior ==
== Behavior ==
Cryptosuchus typically patrol a specific area or path, mostly content to swim in circles and roar if not disturbed. They are aggressive, but the player must pass fairly close to them to trigger a response.
Cryptosuchus typically patrol a specific area or path, mostly content to swim in circles and roar if not disturbed. They are aggressive, but the player must pass fairly close to them to trigger a response.


They are also surprisingly cowardly creatures if the player does not back down: even a single hit from the [[Survival Knife]] will cause a Cryptosuchus to yield its attack and swim a significant distance away.
They are also surprisingly cowardly creatures if the player does not back down: even a single hit from the [[Survival Knife]] will cause a Cryptosuchus to yield its attack and swim a significant distance away.
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==Gallery==
==Gallery==
<tabber>
<tabber>
In Game=
In-game=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
HiddenCrocTS.jpg|A Cryptosuchus in the [[Thermal Spires]]
HiddenCrocTS.jpg|A Cryptosuchus in the [[Thermal Spires]]
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Cryptosuchus Near Wreck.jpg|A Cryptosuchus swimming near the [[Mercury II]], visible in the background
Cryptosuchus Near Wreck.jpg|A Cryptosuchus swimming near the [[Mercury II]], visible in the background
Cryptosuchus Teeth.jpg|A close-up of the Cryptosuchus's teeth
Cryptosuchus Teeth.jpg|A close-up of the Cryptosuchus's teeth
</gallery>
|-|
Concept Art=
<gallery widths="200" spacing="small">
Alex shark cryptosuchusb.jpg|Cryptosuchus Final Design - by [[Alex_Ries_(Developer)|Alex Ries]]
Cryptosuchus.png|Cryptosuchus - by Alex Ries
Cryptosuchus 123.jpg|Alternate Cryptosuchus Designs - by Alex Ries
Predators.jpg|[[Concept Art|Concept art]] for four unused predators, with the exception of the Cryptosuchus.
</gallery>
</gallery>
</tabber>
</tabber>

Revision as of 15:41, 21 September 2020

<tabber>

Fauna= <infobox>

 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Cryptosuchus</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Cryptosuchus</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Cryptosuchus</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:cryptosuchusegg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Cryptosuchus is an aggressive, aquatic Fauna species.

Behavior

Cryptosuchus typically patrol a specific area or path, mostly content to swim in circles and roar if not disturbed. They are aggressive, but the player must pass fairly close to them to trigger a response.

They are also surprisingly cowardly creatures if the player does not back down: even a single hit from the Survival Knife will cause a Cryptosuchus to yield its attack and swim a significant distance away.

Design

The suffix "suchus" indicates design inspiration from crocodilians.

Sounds

Databank Entry

(No target detected)


Gallery

<tabber> In-game=

|-| Concept Art=

</tabber>

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