Scanner Room (Below Zero): Difference between revisions
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==Recipe== |
==Recipe== |
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The blueprint for this item is unlocked by acquiring the [[Habitat Builder]]. |
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Revision as of 00:04, 27 April 2019
This article is about Scanner Room (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Scanner_Room. |
<infobox> <title source="title1"><default>Scanner Room (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basemaproom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Scanner Room is a Seabase module. It is constructed with the Habitat Builder, being designed to map the terrain of Biomes via controllable Camera Drones, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually. Hatches, Compartments, (e.g. I Compartment), and Windows can be placed on the Scanner Room. Four upgrade slots can be found to the right of the camera drone panel, along with a mini-fabricator. If a Scanner Room is constructed in an unpowered Seabase, it will not function.
Uses
In order to use the Scanner Room, the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. Drones have infinite range. Despite that they still get blurry around 300m and get dark around 600m. Additional drones can be built but only two can charge at the Scanner Room.
The Scanner Room will also scan for nearby resources, identifying them as red blips on the central hologram. It has a base scanning range of 300 meters and max of 500 meters. The scanner can only search for one resource type at a time and has a base time of fourteen seconds, but the searching speed and range can be increased to take two seconds at max with the Scanner Room Range Upgrade and Scanner Room Speed Upgrade; you can have more of the same upgrade in the scanner room to extend the range and speed even more. Furthermore, a HUD upgrade allows the player to see where the scanner has identified the resources in a similar fashion to signal devices when equipped in the chip slot of the paperdoll.
Recipe
The blueprint for this item is unlocked by acquiring the Habitat Builder. (no target detected)
Upgrades and Uses in Crafting
Future
There are some planned changes for the Scanner Room. It will require the player to drive out the Camera Drones to initiate scans and only show information for sources near the Scanner Room or the drones.[1]
Data Bank Entry
(No target detected)
References
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