Hatch (Below Zero): Difference between revisions
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|debugspawn = ''basehatch'' |
|debugspawn = ''basehatch'' |
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|hull_integrity = [[Hull Integrity|-1 Units]] |
|hull_integrity = [[Hull Integrity|-1 Units]] |
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|blueprint = |
|blueprint = Unlock the [[Habitat Builder]] |
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}} |
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The '''Hatch''' is a [[Seabases|Seabase]] component intended to allow [[Robin Goodall]] to enter and exit Seabase modules and the [[Alien Containment]]. They are constructed with the [[Habitat Builder]] and lower the hull integrity value by one unit. |
The '''Hatch''' is a [[Seabases|Seabase]] component intended to allow [[Robin Goodall]] to enter and exit Seabase modules and the [[Alien Containment]]. They are constructed with the [[Habitat Builder]] and lower the hull integrity value by one unit. |
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==Recipe== |
==Recipe== |
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The blueprint for this item is unlocked by |
The blueprint for this item is unlocked by unlocking the [[Habitat Builder]]. It is crafted with the Habitat Builder. |
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{{Recipe2}} |
{{Recipe2}} |
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Revision as of 07:43, 12 April 2020
This article is about Hatch (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Hatch. |
<infobox> <title source="title1"><default>Hatch (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basehatch||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Hatch is a Seabase component intended to allow Robin Goodall to enter and exit Seabase modules and the Alien Containment. They are constructed with the Habitat Builder and lower the hull integrity value by one unit. They can be placed on the side-panels, end-panels, floors, and the ceilings of all compatible modules.
Recipe
The blueprint for this item is unlocked by unlocking the Habitat Builder. It is crafted with the Habitat Builder. (no target detected)
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