Gold (Below Zero): Difference between revisions
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{{SubnauticaLink|Gold}} |
{{SubnauticaLink|Gold}} |
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<div class="ItemTabber"><tabber> |
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Item= |
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{{Craftable|title1 = Gold|image1 = Gold.png |
{{Craftable|title1 = Gold|image1 = Gold.png |
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|category = [[Raw Materials]] |
|category = [[Raw Materials]] |
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|description = Au. Valuable conductive properties. Highly valuable social property. |
|description = Au. Valuable conductive properties. Highly valuable social property. |
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|LRD =}} |
|LRD =}} |
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Deposit= |
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{{Craftable|title1 = Large Gold Deposit|image1 = Drillable Gold Deposit.png|category = [[Large Resource Deposits]]|reaps= {{Icon|Gold Ore|width=50}} 9 - 18|biome= * [[Crystal Caves]] |
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** [[Crystal Caves|Crystal Caves Fissure]] |
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* [[Deep Lilypads Cave]] |
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* [[Koppa Mining Site]] |
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}} |
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</tabber></div> |
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'''Gold''' is a [[Raw Materials|raw material]] found in [[Calaverite Outcrop]] and [[Rock]]s. It is a highly conductive metal that is used in electronics and computer manufacturing. |
'''Gold''' is a [[Raw Materials|raw material]] found in [[Calaverite Outcrop]] and [[Rock]]s. It is a highly conductive metal that is used in electronics and computer manufacturing. |
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Revision as of 19:45, 14 December 2020
This article is about Gold in Subnautica. [[{{#explode:Gold (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
<tabber>
Item= <infobox> <title source="title1"><default>Gold (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:gold||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Deposit= <infobox> <title source="title1"><default>Gold (Below Zero)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>Gold is a raw material found in Calaverite Outcrop and Rocks. It is a highly conductive metal that is used in electronics and computer manufacturing.
It can also be found as a large resource deposit. Said large deposits are especially plentiful at Koppa Mining Site and in the Deep Lilypads Cave.
Gold can be acquired from Sea Monkeys which offer the player resources.
Gold can also be found within Ore Veins in the East Arctic.
Uses in Crafting
Fabricator
Habitat Builder
×5
Scanner Room Fabricator
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