Foundation (Below Zero): Difference between revisions
m (Fixed link) |
m (Added and simplified links) |
||
Line 12: | Line 12: | ||
The '''Foundation''' is a [[Seabases|Seabase]] component intended for other modules to be built on top of. The Foundation is constructed with the [[Habitat Builder]], requiring two [[Titanium]] and two [[Lead]]. |
The '''Foundation''' is a [[Seabases|Seabase]] component intended for other modules to be built on top of. The Foundation is constructed with the [[Habitat Builder]], requiring two [[Titanium]] and two [[Lead]]. |
||
Adding a Foundation to a Seabase raises the integrity value by two units. Foundations are the easiest way to add Hull Integrity, as they are relatively cheap and don't need to be installed in a specific compartment. Another way to increase hull integrity is to build [[Bulkhead |
Adding a Foundation to a Seabase raises the integrity value by two units. Foundations are the easiest way to add Hull Integrity, as they are relatively cheap and don't need to be installed in a specific compartment. Another way to increase hull integrity is to build [[Bulkhead]]s or [[Reinforcement]]s. |
||
A [[Wall-Mounted Foundation|wall-mounted variant]] of the Foundation exists. This can be built on the walls of natural terrain. |
A [[Wall-Mounted Foundation|wall-mounted variant]] of the Foundation exists. This can be built on the walls of natural terrain. |
Revision as of 16:05, 21 September 2020
This article is about Foundation (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Foundation (Below Zero). |
<infobox> <title source="title1"><default>Foundation (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basefoundation||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Foundation is a Seabase component intended for other modules to be built on top of. The Foundation is constructed with the Habitat Builder, requiring two Titanium and two Lead. Adding a Foundation to a Seabase raises the integrity value by two units. Foundations are the easiest way to add Hull Integrity, as they are relatively cheap and don't need to be installed in a specific compartment. Another way to increase hull integrity is to build Bulkheads or Reinforcements. A wall-mounted variant of the Foundation exists. This can be built on the walls of natural terrain.
Recipe
The blueprint for this item is unlocked by unlocking the Habitat Builder. It is crafted with the Habitat Builder. (no target detected)
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.