Bioreactor (Below Zero): Difference between revisions
Mesmerized (talk | contribs) No edit summary |
(grammar error. affect -> effect.) |
||
Line 8: | Line 8: | ||
|debugspawn = ''basebioreactor'' |
|debugspawn = ''basebioreactor'' |
||
}} |
}} |
||
The '''Bioreactor''' is constructed with the [[Habitat Builder]] and composts organic matter into [[Energy]]. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for [[Seabases]]. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can only be placed inside a [[Multipurpose Room]]. It does not |
The '''Bioreactor''' is constructed with the [[Habitat Builder]] and composts organic matter into [[Energy]]. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for [[Seabases]]. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can only be placed inside a [[Multipurpose Room]]. It does not effect power in [[Game Modes|creative mode]]. |
||
Bioreactors work well in biomes where organic matter is plentiful or where [[Solar Panel]]s may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an [[Exterior Growbed]] or [[Indoor Growbed]] or [[Alien Containment]] full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish in particular provide the most energy. |
Bioreactors work well in biomes where organic matter is plentiful or where [[Solar Panel]]s may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an [[Exterior Growbed]] or [[Indoor Growbed]] or [[Alien Containment]] full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish in particular provide the most energy. |
Revision as of 04:06, 10 October 2019
This article is about Bioreactor (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Bioreactor. |
<infobox> <title source="title1"><default>Bioreactor (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basebioreactor||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can only be placed inside a Multipurpose Room. It does not effect power in creative mode. Bioreactors work well in biomes where organic matter is plentiful or where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed or Indoor Growbed or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish in particular provide the most energy. Thanks to its low costs and easily renewable fuel it is perfectly suited to power outposts with low power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. But even if better sources are available, it still provides easy additional energy for demanding seabases.
Recipe
The blueprint for this module is acquired with the Habitat Builder. It is crafted with the Habitat Builder.
(no target detected)
Databank Entry
Bioreactor |
<poem>On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.
- May be installed in any multipurpose habitat room 'The Bioreactor: Totally organic.'</poem> |
Source: Scan Bioreactor Fragments |
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.