X Compartment (Subnautica): Difference between revisions
m (Zone of Endless moved page X Compartment to X Compartment (Subnautica) without leaving a redirect: per admin approval, renaming in advance of Below Zero merge) |
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{{SubnauticaLink|X Compartments}} |
{{SubnauticaLink|X Compartments}} |
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{{Craftable|title1 = <center>X Compartment</center>|image4 = X_Corridor.png|tab = [[Seabases|Habitat Compartments]]|description = X-shaped compartment (-1HP).|hull_integrity = -1|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|size = 1L X 1W}} |
{{Craftable|title1 = <center>X Compartment</center>|image4 = X_Corridor.png|tab = [[Seabases (Subnautica)|Habitat Compartments]]|description = X-shaped compartment (-1HP).|hull_integrity = -1|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|size = 1L X 1W}} |
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The '''X Compartment''' is a [[Seabases|Seabase]] module. It is a corridor with four exits shaped like an "X". |
The '''X Compartment''' is a [[Seabases (Subnautica)|Seabase]] module. It is a corridor with four exits shaped like an "X". |
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The X Compartment is constructed with the [[Habitat Builder]] and placed on top of a [[Foundation]] or connected to another Seabase compartment. The [[Blueprints|Blueprint]] for the X Compartment is unlocked by default. Adding an X Compartment to a Seabase reduces its Hull Integrity by 1. |
The X Compartment is constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and placed on top of a [[Foundation (Subnautica)|Foundation]] or connected to another Seabase compartment. The [[Blueprints (Subnautica)|Blueprint]] for the X Compartment is unlocked by default. Adding an X Compartment to a Seabase reduces its Hull Integrity by 1. |
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==Expansion== |
==Expansion== |
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*[[Hatch]]es can be placed on the end-panels and in the floor and ceiling. |
*[[Hatch (Subnautica)|Hatch]]es can be placed on the end-panels and in the floor and ceiling. |
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*[[Window]]s can be placed on the end-panels and the ceiling. |
*[[Window (Subnautica)|Window]]s can be placed on the end-panels and the ceiling. |
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*[[Ladder]]s can be placed on the floor and ceiling if there is a vertically-adjacent Seabase module to connect. |
*[[Ladder (Subnautica)|Ladder]]s can be placed on the floor and ceiling if there is a vertically-adjacent Seabase module to connect. |
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*[[Reinforcement]]s cannot be placed in an X Compartment due to the lack of side-panels. |
*[[Reinforcement (Subnautica)|Reinforcement]]s cannot be placed in an X Compartment due to the lack of side-panels. |
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*The X Compartment can attach to other Seabase compartments via its four end-panels. |
*The X Compartment can attach to other Seabase compartments via its four end-panels. |
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*Smaller components and modules can be placed inside. |
*Smaller components and modules can be placed inside. |
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20160827114708_1.jpg|X Compartment Overhead |
20160827114708_1.jpg|X Compartment Overhead |
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20160827114657_1.jpg|X Compartment Interior |
20160827114657_1.jpg|X Compartment Interior |
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20160827114655_1.jpg|X Compartment Unique Ceiling [[Hatch]] Placement |
20160827114655_1.jpg|X Compartment Unique Ceiling [[Hatch (Subnautica)|Hatch]] Placement |
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2019-04-12_00018.jpg|X Compartment Ceiling Window |
2019-04-12_00018.jpg|X Compartment Ceiling Window |
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</gallery> |
</gallery> |
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==Bugs== |
==Bugs== |
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{{Bugs}} |
{{Bugs}} |
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* {{PC}} Upon deconstructing a X Compartment, the player will only receive two [[Titanium]] back, instead of the three it required. This is a carryover from previous recipe for the item, which was two Titanium. |
* {{PC}} Upon deconstructing a X Compartment, the player will only receive two [[Titanium (Subnautica)|Titanium]] back, instead of the three it required. This is a carryover from previous recipe for the item, which was two Titanium. |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
Revision as of 06:49, 3 February 2022
<infobox> <title source="title1"><default>X Compartment (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The X Compartment is a Seabase module. It is a corridor with four exits shaped like an "X". The X Compartment is constructed with the Habitat Builder and placed on top of a Foundation or connected to another Seabase compartment. The Blueprint for the X Compartment is unlocked by default. Adding an X Compartment to a Seabase reduces its Hull Integrity by 1.
Expansion
- Hatches can be placed on the end-panels and in the floor and ceiling.
- Windows can be placed on the end-panels and the ceiling.
- Ladders can be placed on the floor and ceiling if there is a vertically-adjacent Seabase module to connect.
- Reinforcements cannot be placed in an X Compartment due to the lack of side-panels.
- The X Compartment can attach to other Seabase compartments via its four end-panels.
- Smaller components and modules can be placed inside.
Recipe
(no target detected)
Gallery
<tabber> In-Game=
X Compartment Unique Ceiling Hatch Placement
|-| Concept Art=
X Compartment Concept Art
</tabber>
Bugs
Upon deconstructing a X Compartment, the player will only receive two Titanium back, instead of the three it required. This is a carryover from previous recipe for the item, which was two Titanium.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.