Energy: Difference between revisions

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Seabases require '''Energy''' to produce breathable air and to power [[Interior Modules|appliances]] such as the [[Fabricator]], [[Power Cell Charger]], and [[Battery Charger]].
Seabases require '''Energy''' to produce breathable air and to power [[Interior Modules|appliances]] such as the [[Fabricator]], [[Power Cell Charger]], and [[Battery Charger]].


Seabases will draw power from internal generators ([[Bioreactor]]s or [[Nuclear Reactor]]s) installed inside the base and from any external generators ([[Solar Panel]]s or [[Thermal Plant]]s) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The [[Power Transmitter]] can be used to connect generators to bases across greater distances. Power is drawn from the oldest generator first, regardless of type of generator. Each generator will work to fill its own internal storage capacity and will not fill the capacity of other generators.
Seabases will draw power from internal generators ([[Bioreactor]]s or [[Nuclear Reactor]]s) installed inside the base and from any external generators ([[Solar Panel]]s or [[Thermal Plant]]s) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The [[Power Transmitter]] can be used to connect generators to bases across greater distances. Power is drawn from the oldest generator first, regardless of the type of generator. Each generator will work to fill its own internal storage capacity and will not fill the capacity of other generators.


[[Lifepod 5]] consumes and produces power much like a seabase. It draws its power from three special unremovable power cells, and it generates power from a built-in solar array during daylight hours.
[[Lifepod 5]] consumes and produces power much like a seabase. It draws its power from three special unremovable power cells, and it generates power from a built-in solar array during daylight hours.

Revision as of 16:49, 7 September 2019

This article is about Energy in Subnautica. [[{{#explode:Energy|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
Energy.png

Seabases

Seabases require Energy to produce breathable air and to power appliances such as the Fabricator, Power Cell Charger, and Battery Charger.

Seabases will draw power from internal generators (Bioreactors or Nuclear Reactors) installed inside the base and from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances. Power is drawn from the oldest generator first, regardless of the type of generator. Each generator will work to fill its own internal storage capacity and will not fill the capacity of other generators.

Lifepod 5 consumes and produces power much like a seabase. It draws its power from three special unremovable power cells, and it generates power from a built-in solar array during daylight hours.

Generators

Module Description Energy Source Capacity Power/min
Bioreactor.png
Bioreactor
Composts organic matter into electrical energy. Organic decomposition 500 50
Nuclear Reactor.png
Nuclear Reactor
Processes nuclear reactor rods. Nuclear fission 2500 250
Solar Panel.png
Solar Panel
Build on the ground or base exterior in the sun to charge. Stellar radiation 75 15.2 overnight at 110m or higher[1]
Thermal Plant.png
Thermal Plant
Converts heat to energy (> 25 °C) Heat 250 66 at 75°C[2]
  1. Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.
  2. Actual output depends on the temperature at the Thermal Plant's location.

Transmitter

Module Description Energy Source
Power Transmitter.png
Power Transmitter
Extends range of power source.

Items and vehicles

Some items and vehicles require a Battery or Power Cell to operate. Their upgraded variants, the Ion Battery and Ion Power Cell, can also be used in place of their normal versions.

When Energy runs out, the player can replace the empty power source with a Battery or Power Cell from inventory. For handheld devices, equip the device and press R (Xbox One:XBOX X, PlayStation 4:Error: Invalid Button Specified). For vehicles, interact directly with the empty power cell.

  • The Seamoth's power cell is on the underside, towards the rear.
  • The Prawn Suit has two power cells near the storage.
  • The Cyclops has two banks of three power cells, on either side of the engine.

The Seamoth and the Prawn suit can also be recharged by docking at a Moonpool or Cyclops. While docked, they recharge at the same rate as if their power cells were in a Power Cell Charger.

Replacing a partially or fully depleted battery or power cell will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger both of which draw power from a Seabase or the Cyclops, or by installing the appropriate upgrade module.

Component Power Source
Flashlight.pngFlashlight Battery
Floodlight.pngFloodlight Seabase
Builder.pngHabitat Builder Battery
Laser Cutter.pngLaser Cutter Battery
Dive Reel.pngPathfinder Tool Battery
Propulsion Cannon.pngPropulsion Cannon Battery
Welder.pngRepair Tool Battery
Repulsion Cannon.pngRepulsion Cannon Battery
Component Power Source
Scanner.pngScanner Battery
Seaglide.pngSeaglide Battery
Stasis Rifle.pngStasis Rifle Battery
Cyclops.pngCyclops Power Cell
Exosuit.pngPrawn Suit Power Cell
Seamoth.pngSeamoth Power Cell
Lifepod 5.pngLifepod 5 Solar power cells
Spotlight.pngSpotlight Seabase


Vehicular Generators

Module Description Energy Source Power/min
Seamoth Solar Charger.png
Seamoth Solar Charger
An upgrade for the Seamoth that will convert stellar radiation into energy when possible. Stellar Radiation

60% Power Cell Charge (Daytime, Surface)

Exosuit Thermal Reactor Module.png
Prawn Suit Thermal Reactor
An upgrade for the PRAWN Suit that converts local heat into energy. Heat (>30°C)

Roughly 60% Power Cell Charge (70°C)

Cyclops Thermal Reactor Module.PNG
Cyclops Thermal Reactor
An upgrade for the Cyclops that converts local heat into energy. Heat (>35°C) (Needs Testing)

Creative Mode

The Cyclops, Seabases, and Lifepod 5 do not require Energy in Creative Mode.

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