Base Pieces: Difference between revisions

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(fine, since a link isn't enough proof then here, plus the point is that, 1. The creator did not get permission (that's the worse part) and 2. it's litterally a copy of the doc in the Seabases article, and since you want to leave it here i pasted the)
(Undo revision 316454 by Unknown the anonymous (talk))
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{{SimilarName|'''Bases Pieces'''|[[Interior Modules]], [[Exterior Modules]], [[Interior Pieces]] or [[Miscellaneous Items]]}}'''Base Pieces''' are a group of elemental underwater habitat components of which one or more are necessary for the foundation of any new [[Seabases|Seabase]]. They can be crafted with the [[Habitat Builder]].
{{SubnauticaLink|Seabase_Modules}}
{{SimilarName|the '''Seabases'''|the [[Degasi Seabases]]}}
[[File:20160827201101_1.jpg|thumb|310px|An example of a Seabase]]
[[File:Subnautica Habitat Update Example Sea-Base|thumb|A Habitat example from the official Subnautica Channel]]
'''Seabases''' are installations created by the player through the use of the [[Habitat Builder]].


==Base Pieces List==
A Seabase provides an area where the [[Player]] can return for oxygen, and serves as an alternative to [[Lifepod 5]] as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access [[Interior Modules|Appliances]] not available in Lifepod 5, and add aesthetic options. Thus Seabases provide safe havens away from the [[Safe Shallows]] the player starts in.
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"

In all [[Game Modes]] except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase' they visited and keep all the items in their inventory that they had when they were there (unless they later enter a [[Cyclops]] or Lifepod 5).

The player will start out with most of the blueprints they need for a basic Seabase; at bare minimum one needs a [[Basic Compartment|Compartment]], a [[Hatch]], and a power generator (the [[Solar Panel]] is unlocked by default). The initial compartment must be built on or near the ground (or on a [[Foundation]], which is not necessary but provides greater hull integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player can expand once they've gathered more [[Blueprints]].

{{ExtraSpoilersection|[[Degasi Seabases]] can be found at the center and on the tops of the mountains of the [[Floating Island]], [[Jellyshroom Cave]], and [[Deep Grand Reef]]. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the [[Multipurpose Room]] and the [[Observatory]]. Other base components, power generators, appliances and furniture, can be found in [[Wrecks]].}}

Despite their name, Seabases can be built on land. When on land, [[Hull Integrity]] is not a factor, and can be built without the need of additional [[Reinforcement]]s, Foundations, or [[Bulkhead]]s. Power is still needed for them to operate, however.

== Hull Integrity ==
[[File:Seabase interior.png|thumb|220x220px]]

[[Hull Integrity]] refers to the ability of the player's Seabase to withstand the pressure of the surrounding water. The majority of the modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules.

When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a [[Repair Tool]].

A Seabase that receives damage to its exterior (or even a knife hit from inside) will also spring leaks, but the hull integrity will be unaffected. Therefore, bulkheads are more effective at sealing off flooding if the base comes under attack.

== Energy Usage ==
[[Energy]] can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.

There are currently four generators available to power Seabases:
* [[Solar Panel]]s, which work best near the surface
* [[Bioreactor]]s, which consume any organic matter for power
* [[Thermal Plant]]s, which collect heat energy (use near [[Lava Geyser]]s and Black Smokers)
* [[Nuclear Reactor]]s, which consume [[Reactor Rod]]s made from [[Uraninite Crystal]]s
Bioreactors and Nuclear Reactors are built inside a [[Multipurpose Room]]. Solar Panels and Thermal Plants are built outside, and can be directly attached to the base or connected via [[Power Transmitter]]s if the distance is too great.

Seabases do not require energy to operate in [[Game Modes|Creative Mode]]. A notable exception to this is the ability to dock a [[Seamoth]] in a [[Moonpool]], which does require power.

The following Appliances draw power from the Seabase:
* [[Fabricator]]
* [[Battery Charger]]
* [[Power Cell Charger]]
* [[Modification Station]]
* [[Water Filtration Machine]]
* [[Spotlight]]
* [[Floodlight]]
* [[Moonpool]]
* [[Vehicle Upgrade Console]] (fabricator only)
* [[Scanner Room]] (fabricator and active scanning, along with recharging the Camera Drones)

==Oxygen==
Seabases automatically produce [[Oxygen]] as long as there is power supplied. If the power is depleted, the Seabase will slowly lose oxygen, until it is completely gone.

Oxygen is always available in any portion of a seabase that is above water, regardless of power.

== How to Build a Seabase ==
# Find a suitable piece of land.
# Equip the Habitat Builder and press {{Key|RMB}} (Xbox One:{{Key xbox|RT}}, PlayStation 4:{{Key/PS4|R2}}) to bring up a crafting menu.
# In the Habitat Compartments tab, select the desired module.
# Aim at the desired building place (the outline of the module will become green if the location is valid).
# Adjust the rotation with {{Key|Mousewheel Up}} and {{Key|Mousewheel Down}} or {{Key|[}} and {{Key|]}} (Xbox One and PlayStation 4:{{Key/PS4|dpadleft}}{{Key/PS4|dpadright}}).
# Place the module with {{Key|LMB}} (Xbox One:{{Key xbox|A}}, PlayStation 4:{{Key/PS4|X}}).
# Once placed, hold {{Key|LMB}} (Xbox One:{{Key xbox|A}}, PlayStation 4:{{Key/PS4|X}}) to add the required materials to finish the building process.
# Go to Step 2 and repeat for each room you want to build.
To deconstruct a Seabase module, equip the Habitat Builder and hold {{Key|Q}} (Xbox One and PlayStation 4:{{Key/PS4|dpaddown}}) while facing the module. If enough [[PDA|inventory]] space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed before the module itself can be deconstructed.

== Sounds ==
The Seabase's AI plays various messages that correspond to different circumstances:

=== Welcome message ===
This message will play upon entering a Seabase.
[[File:Welcome aboard captain.ogg]]
*The message does not play every time the player enters their Seabase; it appears that the player must be outside their Seabase for a certain period of time before it will play again.

===Power loss===
If no power source is connected to your Seabase, this message will play upon entering instead of the Welcome message.
*This message is also triggered when an appliance or room reduces a Seabase's power to 0.

=== Power restoration ===
When the power to the '''Seabase''' is restored, the AI will play this message.
[[File:Power-restoration.ogg]]

=== Hull integrity restoration ===
This message plays after the player completely repairs their Seabase.
*The message can also be triggered after flooding has occurred by entering an undamaged module and sealing its entrances/exits with bulkheads.

== Available Modules ==
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" style="width: 20%; text-align: center;" |Modules
! class="unsortable" style="width: 20%; text-align: center;" |Item
! class="unsortable" style="width: 50%; text-align: left;" |Description
! class="unsortable" style="width: 50%; text-align: left;" |Description
! class="unsortable" style="width: 15%; text-align: center;" |Hull Integrity
! class="unsortable" style="width: 15%; text-align: center;" |Hull Integrity
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Alien Containment.png|70px|center|link=Alien Containment]][[Alien Containment]]
| style="text-align:center; font-size:12px;" |[[File:Foundation.png|70px|center|link=Foundation]][[Foundation]]
| style="text-align:left; font-size:12px;" |Provides optimal conditions for flora and fauna. Add a hatch to enter.
| style="text-align:left; font-size:12px;" |Reinforced habitat foundation.
| style="text-align:center;" |0 Units
| style="text-align:center;" | +2 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Bulkhead.png|70px|center|link=Bulkhead]][[Bulkhead]]
| style="text-align:left; font-size:12px;" |Provides structural support and prevents flooding.
| style="text-align:center;" | +3.0 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Corridor.png|70px|center|link=Basic Compartment]][[Basic Compartment]]
| style="text-align:center; font-size:12px;" |[[File:Corridor.png|70px|center|link=Basic Compartment]][[Basic Compartment]]
| style="text-align:left; font-size:12px;" |Basic tubular compartment.
| style="text-align:left; font-size:12px;" |Basic tubular compartment.
| style="text-align:center;" | -1.0 Unit
| style="text-align:center;" | -1 Units
|-
| style="text-align:center; font-size:12px;" |[[File:I-Corridor Glass.png|70px|center|link=Glass Compartment]][[Glass Compartment]]
| style="text-align:left; font-size:12px;" |Basic glass-walled compartment.
| style="text-align:center;" | -2.0 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:L Corridor.png|70px|center|link=L Compartment]][[L Compartment]]
| style="text-align:center; font-size:12px;" |[[File:L Corridor.png|70px|center|link=L Compartment]][[L Compartment]]
| style="text-align:left; font-size:12px;" |L-shaped compartment.
| style="text-align:left; font-size:12px;" |L-shaped compartment.
| style="text-align:center;" | -1.0 Unit
| style="text-align:center;" | -1 Units
|-
| style="text-align:center; font-size:12px;" |[[File:L-Corridor Glass.png|70px|center|link=L Glass Compartment]][[L Glass Compartment]]
| style="text-align:left; font-size:12px;" |L-shaped glass compartment.
| style="text-align:center;" | -2.0 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:T Corridor.png|70px|center|link=T Compartment]][[T Compartment]]
| style="text-align:center; font-size:12px;" |[[File:T Corridor.png|70px|center|link=T Compartment]][[T Compartment]]
| style="text-align:left; font-size:12px;" |T-shaped compartment.
| style="text-align:left; font-size:12px;" |T-shaped compartment.
| style="text-align:center;" | -1.0 Unit
| style="text-align:center;" | -1 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:X Corridor.png|70px|center|link=X Compartment]][[X Compartment]]
| style="text-align:center; font-size:12px;" |[[File:X Corridor.png|70px|center|link=X Compartment]][[X Compartment]]
| style="text-align:left; font-size:12px;" |X-shaped compartment.
| style="text-align:left; font-size:12px;" |X-shaped compartment.
| style="text-align:center;" | -1.0 Unit
| style="text-align:center;" | -1 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Foundation.png|70px|center|link=Foundation]][[Foundation]]
| style="text-align:center; font-size:12px;" |[[File:I-Corridor Glass.png|70px|center|link=Glass Compartment]][[Glass Compartment]]
| style="text-align:left; font-size:12px;" |Reinforced habitat foundation.
| style="text-align:left; font-size:12px;" |Basic glass-walled compartment.
| style="text-align:center;" | +2.0 Units
| style="text-align:center;" | -2 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Hatch.png|70px|center|link=Hatch]][[Hatch]]
| style="text-align:center; font-size:12px;" |[[File:L-Corridor Glass.png|70px|center|link=L Glass Compartment]][[L Glass Compartment]]
| style="text-align:left; font-size:12px;" |Provides an access point to the habitat.
| style="text-align:left; font-size:12px;" |L-shaped glass compartment.
| style="text-align:center;" | -1.0 Unit
| style="text-align:center;" | -2 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Ladder.png|70px|center|link=Ladder]][[Ladder]]
| style="text-align:center; font-size:12px;" |[[File:Vertical Connector.png|70px|center|link=Vertical Connector]][[Vertical Connector]]
| style="text-align:left; font-size:12px;" |Connects two floors.
| style="text-align:left; font-size:12px;" |Vertical base connector.
| style="text-align:center;" |0 Units
| style="text-align:center;" | -0.5 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Wall_Planter.png|70px|center|link=Wall Planter]][[Wall Planter]]
| style="text-align:left; font-size:12px;" |Wall-mounted foliage. Purely decorational.
| style="text-align:center;" |0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Moon Pool.png|70px|center|link=Moonpool]][[Moonpool]]
| style="text-align:left; font-size:12px;" |Vehicle docking bay.
| style="text-align:center;" | -5.0 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Room.png|70px|center|link=Multipurpose Room]][[Multipurpose Room]]
| style="text-align:center; font-size:12px;" |[[File:Room.png|70px|center|link=Multipurpose Room]][[Multipurpose Room]]
| style="text-align:left; font-size:12px;" |Basic room.
| style="text-align:left; font-size:12px;" |Basic room.
| style="text-align:center;" | -1.25 Units
| style="text-align:center;" | -1.25 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Observatory.png|70px|center|link=Observatory]][[Observatory]]
| style="text-align:left; font-size:12px;" |Compartment with 360 degree views and low structural integrity.
| style="text-align:center;" | -3.0 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Reinforcement.png|70px|center|link=Reinforcement]][[Reinforcement]]
| style="text-align:left; font-size:12px;" |Increases hull strength.
| style="text-align:center;" | +7.0 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner Room.png|70px|center|link=Scanner Room]][[Scanner Room]]
| style="text-align:center; font-size:12px;" |[[File:Scanner Room.png|70px|center|link=Scanner Room]][[Scanner Room]]
Line 159: Line 48:
| style="text-align:center;" | -1 Units
| style="text-align:center;" | -1 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Spotlight.png|70px|center|link=Spotlight]][[Spotlight]]
| style="text-align:center; font-size:12px;" |[[File:Moon Pool.png|70px|center|link=Moonpool]][[Moonpool]]
| style="text-align:left; font-size:12px;" |Fixed lighting solution.
| style="text-align:left; font-size:12px;" |Vehicle docking bay.
| style="text-align:center;" | 0 Units
| style="text-align:center;" | -5 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth Modification Station.png|70px|center|link=Vehicle Upgrade Console]][[Vehicle Upgrade Console]]
| style="text-align:center; font-size:12px;" |[[File:Observatory.png|70px|center|link=Observatory]][[Observatory]]
| style="text-align:left; font-size:12px;" |Build in the Moonpool to upgrade docked vehicles.
| style="text-align:left; font-size:12px;" |Compartment with 360 degree views and low structural integrity.
| style="text-align:center;" |0 Units
| style="text-align:center;" | -3 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Vertical Connector.png|70px|center|link=Vertical Connector]][[Vertical Connector]]
| style="text-align:center; font-size:12px;" |[[File:Hatch.png|70px|center|link=Hatch]][[Hatch]]
| style="text-align:left; font-size:12px;" |Vertical base connector.
| style="text-align:left; font-size:12px;" |Provides an access point to the habitat.
| style="text-align:center;" | -0.5 Units
| style="text-align:center;" | -1 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Water Filtration Machine.png|70px|center|link=Water Filtration Machine]][[Water Filtration Machine]]
| style="text-align:left; font-size:12px;" |Turns seawater into water and salt.
| style="text-align:center;" | -2.0 Units
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Window.png|70px|center|link=Window]][[Window]]
| style="text-align:center; font-size:12px;" |[[File:Window.png|70px|center|link=Window]][[Window]]
| style="text-align:left; font-size:12px;" |Observatory window.
| style="text-align:left; font-size:12px;" |Observatory window.
| style="text-align:center;" | -1.0 Unit
| style="text-align:center;" | -1 Units
|-
| style="text-align:center; font-size:12px;" |[[File:Reinforcement.png|70px|center|link=Reinforcement]][[Reinforcement]]
| style="text-align:left; font-size:12px;" |Increases hull strength.
| style="text-align:center;" | +7 Units
|}
|}
*Note that negative changes to hull integrity increase with depth. For more information see [[Hull Integrity]].

== Future Updates ==
* A delayed future update will allow plants to produce Oxygen naturally, eliminating the immediate need for power to provide a Seabase with Oxygen.
* A 'Docking Hatch' for the Cyclops is planned to be added in future updates, allowing the player to physically connect their Cyclops with their Seabase. The player will be able to connect a special corridor with the Cyclops, which will act like a hatch.
* A 'Waterlock' is shown in the concept art, that would allow the player to connect the Alien Containment with the exterior of their Seabase. The exact purpose for this is unknown, and it is currently uncertain if it will be added in future updates.


== Gallery ==
<tabber>
Screenshots=
<gallery widths="200" spacing="small">
20160827201101_1.jpg|An example of a Seabase, including a Multipurpose Room, Moonpool and an [[Observatory]]
20160827201104_1.jpg|Ditto at night-time
Islandbase.jpg|A Seabase on the [[Floating Island]]
IMG_0844.JPG|Inside a typical Seabase
</gallery>
|-|
Concept Art=
<gallery widths="200" spacing="small">
Seabase concept.jpg|Seabase [[Concept art]]
Base_Interior_Icorridor_lowRes.jpg|Seabase Interior [[Concept art]]
</gallery>
</tabber>
{{Navbox Seabase Modules}}
{{Navbox Seabase Modules}}


[[fr:Pièces de Base]]
[[ru:Морские базы]]
[[fr:Bases marines]]
[[de:Unterwasserstützpunkte]]
[[Category:Constructed with Habitat Builder]]
[[Category:Constructed with Habitat Builder]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 14:02, 22 March 2019

This article is about Bases Pieces. You may be looking for Interior Modules, Exterior Modules, Interior Pieces or Miscellaneous Items.

Base Pieces are a group of elemental underwater habitat components of which one or more are necessary for the foundation of any new Seabase. They can be crafted with the Habitat Builder.

Base Pieces List

Item Description Hull Integrity
Foundation.png
Foundation
Reinforced habitat foundation. +2 Units
Corridor.png
Basic Compartment
Basic tubular compartment. -1 Units
L Corridor.png
L Compartment
L-shaped compartment. -1 Units
T Corridor.png
T Compartment
T-shaped compartment. -1 Units
X Corridor.png
X Compartment
X-shaped compartment. -1 Units
I-Corridor Glass.png
Glass Compartment
Basic glass-walled compartment. -2 Units
L-Corridor Glass.png
L Glass Compartment
L-shaped glass compartment. -2 Units
Vertical Connector.png
Vertical Connector
Vertical base connector. -0.5 Units
Room.png
Multipurpose Room
Basic room. -1.25 Units
Scanner Room.png
Scanner Room
Locates resources and wrecks within range. -1 Units
Moon Pool.png
Moonpool
Vehicle docking bay. -5 Units
Observatory.png
Observatory
Compartment with 360 degree views and low structural integrity. -3 Units
Hatch.png
Hatch
Provides an access point to the habitat. -1 Units
Window.png
Window
Observatory window. -1 Units
Reinforcement.png
Reinforcement
Increases hull strength. +7 Units

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