Seamoth: Difference between revisions
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Subnautica_seamoth_1.jpg|[[Concept |
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Concept-art-seamoth-cockpit-by-pat-presley-the-art-of-subnautica.jpg|Seamoth Interior concept |
Concept-art-seamoth-cockpit-by-pat-presley-the-art-of-subnautica.jpg|Seamoth Interior concept |
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seamoth unused design.jpg|Unused versions of the Seamoth |
seamoth unused design.jpg|Unused versions of the Seamoth |
Revision as of 18:32, 5 November 2018
<infobox> <title source="title1"><default>Seamoth</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:seamoth||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>seamothfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels.File:SeamothVO.ogg
― PDA, Dialogue

The Seamoth is a small, versatile one-person submersible capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement at relatively constant speeds no matter the vehicle's orientation.
As with the Cyclops and Prawn Suit, the Seamoth comes equipped with a locator beacon that produces an image on the HUD showing the distance of the vehicle from the player. It can be fitted with a number upgrades and modifications that enhance performance and durability. These can be crafted in a Moonpool equipped with a Vehicle Upgrade Console.
Before the Seamoth can be constructed, its fragments must first be scanned. Several can be found in the numerous Wrecks in the Grassy Plateaus surrounding Lifepod 5, in the Aurora.
Overview
The Seamoth is an electrical vehicle and requires Energy from a Power Cell in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the seamoth might hit the player
Story Spoiler |
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An Ion Power Cell can also be used to power it. |
Recipe
(no target detected)
Controls
- Enter the Seamoth by clicking the left mouse button (LMB) when prompted on PC and Mac, or pulling the left trigger or pressing the A button on the Xbox One.
- Exit the Seamoth by pressing the E key (E) on PC and Mac, or pressing the B button on Xbox One.
- Toggle the Seamoth's headlights on or off by clicking the left mouse button (LMB) on PC and Mac, or pulling the right trigger on Xbox One.
Hazards
The Seamoth has a hull integrity readout, which will decrease if the craft is attacked by hostile creatures, crashes into objects (including some plants), is exposed to temperatures greater than 70°C or exceeds its maximum crush depth. The player can repair this damage with the Repair Tool. Once the Seamoth's health reaches 0%, it will explode. The acidic brine in the Lost River deals periodic damage.
Installing A Charged Power Cell
Outside of the Seamoth, there are panels that open. The power cell is replaced by accessing the installed unit at the rear of the craft. When selected, a menu will appear allowing the technician to choose a new power cell from inventory.
Upgrades and Customization
The Seamoth can be customized with the Vehicle Upgrade Console, which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Prawn Suit.
Depth Compensator |
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the added crush depth of the last. This effect does not stack.
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Install a sixteen-slot storage compartment in each wing. Effect stacks with multiple modules. (If the stacking effect or number of slots is incorrect, please rectify)
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Strengthens the chassis with a diamond lattice, permanently increasing hull durability. Decreases incoming damage by 20% and completely eliminates damage from ambient environmental hazards. Effect stacks with multiple modules.
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Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.
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Replenishes the onboard power supply by harnessing photonic energy. The charge rate depends on the time of day and depth of water.
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Generates a localized electrical field to discourage and repel aggressive fauna. Has a chance of killing smaller aggressive species. (Activate by pressing the assigned hotkey on PC and Mac or pressing the appropriate button on Xbox One) | |||||||||||||||||||||
Standard-issue underwater payload delivery system that has been adapted to fire torpedoes.
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Detects the topographical layout of the surrounding seabed with sonic pulses and displays the data on the HUD. (Activate by clicking on the icon in the lower center of the screen on PC and Mac or pressing the appropriate button on Xbox One) |
Data Bank Entry
<tabber> Seamoth=
The seamoth is a one-person vehicle with an independent, replaceable power cell fitted in the rear and a fully customizable design. Low power, multi-directional thrusters enable it to function equally well in sea or space environments. Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however, they can also be fabricated at a standard mobile vehicle bay. Ratings:
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|-| Seamoth Bay Text=
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</tabber>
Gallery
<tabber> Screenshots=
Seamoth docked in the Cyclops.
|-| Videos=
- Seamoth enter exit and launchbay 01
Enter and exit animations for the Seamoth
- Seamoth Damages 01
|-| Concept Art=
|-| Other=
</tabber>
Trivia
- The old Seamoth Pressure Compensator (Depth Module) has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Depth Module, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator.
- The Seamoth's AI used to occasionally say "I love it when you come inside me" instead of "Welcome aboard, Captain." This was a joke/sexual innuendo slipped in by the sounds producer, Simon Chylinski. After discussing the line with the dev team, Simon removed it as a lot of minors and families play Subnautica.