Engine Efficiency Module: Difference between revisions
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inefficiencies. Seamoth/Prawn compatible.|acqired_from = [[File:Seamoth Modification Station.png|30px|link=Seamoth Modification Station]]|size = 1|attribute = * [[File:Seamoth.png|30px|link=Seamoth]] +15% power / module |
inefficiencies. Seamoth/Prawn compatible.|acqired_from = [[File:Seamoth Modification Station.png|30px|link=Seamoth Modification Station]]|size = 1|attribute = * [[File:Seamoth.png|30px|link=Seamoth]] +15% power / module |
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* [[File:Exosuit.png|30px|link=Prawn Suit]] +15% power / module|item_id = <i>vehiclepowerupgrademodule|crafting = [[File:Computer Chip.png|30px|link=Computer Chip]]}} |
* [[File:Exosuit.png|30px|link=Prawn Suit]] +15% power / module|item_id = <i>vehiclepowerupgrademodule|crafting = [[File:Computer Chip.png|30px|link=Computer Chip]]}} |
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The '''Engine Efficiency Module''' is an [[Upgrade Modules|Upgrade Module]] |
The '''Engine Efficiency Module''' is an [[Upgrade Modules|Upgrade Module]] which increases the power efficiency of the [[Seamoth]] and [[Prawn Suit]]. |
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The Engine Efficiency Module recycles heat by-product to minimize power inefficiencies. Each Module reduces power use by 15% (Can be stacked up to four modules resulting in a maximum power efficiency of 60%). |
The Engine Efficiency Module recycles heat by-product to minimize power inefficiencies. Each Module reduces power use by 15% (Can be stacked up to four modules resulting in a maximum power efficiency of 60%). |
Revision as of 06:23, 10 August 2018
<infobox> <title source="title1"><default>Engine Efficiency Module</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:vehiclepowerupgrademodule||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Engine Efficiency Module is an Upgrade Module which increases the power efficiency of the Seamoth and Prawn Suit. The Engine Efficiency Module recycles heat by-product to minimize power inefficiencies. Each Module reduces power use by 15% (Can be stacked up to four modules resulting in a maximum power efficiency of 60%).
Recipe
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