Scanner Room (Subnautica): Difference between revisions
m (added compartments to possible attachments) |
No edit summary |
||
Line 14: | Line 14: | ||
The '''Scanner Room''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]], being designed to map the terrain of [[Biomes]] via controllable [[Camera Drone]]s, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually. |
The '''Scanner Room''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]], being designed to map the terrain of [[Biomes]] via controllable [[Camera Drone]]s, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually. |
||
[[Hatch]]es, Compartments, (eg [[Basic Compartment]]), and [[Window]]s can be placed on the |
[[Hatch]]es, Compartments, (eg [[Basic Compartment]]), and [[Window]]s can be placed on the Scanner Room. |
||
Four [[Upgrade Modules|Upgrade Module]] slots can be found to the right of the camera drone panel, along with a mini-fabricator. |
Four [[Upgrade Modules|Upgrade Module]] slots can be found to the right of the camera drone panel, along with a mini-fabricator. |
||
The player must find three [[fragments]] to unlock the |
The player must find three [[fragments]] to unlock the Scanner Room's [[Blueprints|blueprint]]. |
||
If a |
If a Scanner Room is constructed in an unpowered Seabase, it will not function. |
||
==Uses== |
==Uses== |
||
In order to use the |
In order to use the Scanner Room, the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. Drones have infinite range. Despite that they still get blurry around 300m and get dark around 600m. Additional drones can be built but only two can charge at the Scanner Room. They can, however, be stolen by [[Stalker]]s who will pick them up and chew on them. |
||
The |
The Scanner Room will also scan for nearby resources, identifying them as red blips on the central hologram. It has a base scanning range of 300 meters and max of 500 meters. The scanner can only search for one resource type at a time and has a base time of fourteen seconds, but the searching speed and range can be increased to take two seconds at max with the [[Scanner Room Range Upgrade]] and [[Scanner Room Speed Upgrade]]; you can have more of the same upgrade in the scanner room to extend the range and speed even more. Furthermore, a [[Scanner Room HUD Chip|HUD upgrade]] allows the player to see where the scanner has identified the resources in a similar fashion to signal devices when equipped in the chip slot of the |
||
paperdoll. |
paperdoll. |
||
Line 55: | Line 55: | ||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
20161120011212_1.jpg| |
20161120011212_1.jpg|Scanner Room in-game |
||
Scanner Room UI.jpg|The |
Scanner Room UI.jpg|The Scanner Room's interface |
||
Maproommodel.png| |
Maproommodel.png|Scanner Room Exterior Model from [https://sketchfab.com/models/b517de69496f4b3286bedc2876396c64 Sketchfab] |
||
Maproominteriormodel.png| |
Maproominteriormodel.png|Scanner Room Interor Model from [https://sketchfab.com/models/3eeaedae063d4512b52f9e5e263929bb Sketchfab] |
||
Hologramtable.png|Hologram Table Model from [https://sketchfab.com/models/c67031f619fc43bb99f24dec6d41474d Sketchfab] |
Hologramtable.png|Hologram Table Model from [https://sketchfab.com/models/c67031f619fc43bb99f24dec6d41474d Sketchfab] |
||
maproomcam.jpg|[[Camera Drone]] render |
maproomcam.jpg|[[Camera Drone]] render |
||
Maproomconcept.png|[[Concept Art]] for the |
Maproomconcept.png|[[Concept Art]] for the Scanner Room |
||
ScannerRoom.jpeg|Updated interior of |
ScannerRoom.jpeg|Updated interior of Scanner Room |
||
</gallery> |
</gallery> |
||
== Trivia == |
== Trivia == |
||
{{Smallspoiler|* At one point it was planned to allow the |
{{Smallspoiler|* At one point it was planned to allow the Scanner Room to find [[Precursor Race|Precursor]] technology such as [[Alien Bases]] and [[Alien Caches]]. <ref>[https://trello.com/c/MXBmXKSE/6354-scanner-room-should-find-precursor-tech Trello Card]</ref> This idea was later scrapped.}} |
||
== References == |
== References == |
Revision as of 22:35, 14 March 2018
<infobox> <title source="title1"><default>Scanner Room (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basemaproom||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseMapRoomFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Scanner Room is a Seabase module. It is constructed with the Habitat Builder, being designed to map the terrain of Biomes via controllable Camera Drones, to scan the environment and to detect resources in its vicinity. These drones can be controlled manually. Hatches, Compartments, (eg Basic Compartment), and Windows can be placed on the Scanner Room. Four Upgrade Module slots can be found to the right of the camera drone panel, along with a mini-fabricator. The player must find three fragments to unlock the Scanner Room's blueprint. If a Scanner Room is constructed in an unpowered Seabase, it will not function.
Uses
In order to use the Scanner Room, the player must go to the camera station, which activates the drones. After activating, the camera drones will be controllable, and can be used to swim around the environment and map the terrain. Drones have infinite range. Despite that they still get blurry around 300m and get dark around 600m. Additional drones can be built but only two can charge at the Scanner Room. They can, however, be stolen by Stalkers who will pick them up and chew on them.
The Scanner Room will also scan for nearby resources, identifying them as red blips on the central hologram. It has a base scanning range of 300 meters and max of 500 meters. The scanner can only search for one resource type at a time and has a base time of fourteen seconds, but the searching speed and range can be increased to take two seconds at max with the Scanner Room Range Upgrade and Scanner Room Speed Upgrade; you can have more of the same upgrade in the scanner room to extend the range and speed even more. Furthermore, a HUD upgrade allows the player to see where the scanner has identified the resources in a similar fashion to signal devices when equipped in the chip slot of the paperdoll.
The Scanner Room may scan for Blood Oil, Cave Sulfur, Copper Ore, Creature Egg, Crystalline Sulfur, Databox, Diamond, Fragments, Gel Sack, Gold, Heat Areas (Lava Geysers, etc.), Ion Cube, Lead, Limestone Chunk, Lithium, Magnetite, Metal Salvage, Nickel Ore, Quartz, Reaper Leviathan, Reefback, Ruby, Salt Deposit, Sandstone Chunk, Shale Chunk, Silver Ore, Stalker Teeth, Titanium, Uraninite Crystal, and Wrecks, depending on where it is constructed.
Recipe
(no target detected)
Upgrades and Uses in Crafting
Data Bank Entry
This advanced habitat module can transform a small outpost into a burgeoning science and exploration station.
|
Gallery
Scanner Room Exterior Model from Sketchfab
Scanner Room Interor Model from Sketchfab
Hologram Table Model from Sketchfab
Camera Drone render
Concept Art for the Scanner Room
Trivia
Story Spoiler |
---|
|
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.