Seamoth: Difference between revisions

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== Upgrades and Customization ==
== Upgrades and Customization ==
The '''Seamoth''' can be customized with the Vehicle Upgrade Console. The console allows the '''Seamoth''' to be named and its colors changed. The console also crafts upgrade modules for the '''Seamoth'''. Up to four of these modules can be applied to the upgrade panel found on the '''Seamoth's''' left wing.
The Seamoth can be customized with the [[Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The storage, hull reinforcement and engine efficiency modules are compatible with the PRAWN suit.


<table style="width:100%;"><tr>
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]]
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]]
[[Seamoth Depth Module MK1|Depth Module Compensator]]
[[Seamoth Depth Module MK1|Depth Compensator]]
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<td style="background-color:#0B1E2F; padding:10px;">Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the added crush depth of the last. Effect does not stack, unlike other upgrades.
<td style="background-color:#0B1E2F; padding:10px;">Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the added crush depth of the last. Effect does not stack, unlike other upgrades.
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| style="text-align:center; font-size:12px;" |200 meters
| style="text-align:center; font-size:12px;" |200 meters
|-
|-
| style="text-align:left; font-size:12px;" |[[Seamoth Depth Module MK1]]
| style="text-align:left; font-size:12px;" |[[Seamoth Depth Module MK1|Mk I]]
| style="text-align:center; font-size:12px;" |300 meters
| style="text-align:center; font-size:12px;" |300 meters
|-
|-
| style="text-align:left; font-size:12px;" |[[Seamoth Depth Module MK2]]
| style="text-align:left; font-size:12px;" |[[Seamoth Depth Module MK2|Mk II]]
| style="text-align:center; font-size:12px;" |500 meters
| style="text-align:center; font-size:12px;" |500 meters
|-
|-
| style="text-align:left; font-size:12px;" |[[Seamoth Depth Module MK3]]
| style="text-align:left; font-size:12px;" |[[Seamoth Depth Module MK3|Mk III]]
| style="text-align:center; font-size:12px;" |900 meters
| style="text-align:center; font-size:12px;" |900 meters
|}
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Install a sixteen-slot storage compartment in each wing. Effect stacks with multiple modules. (Correct as needed)
Install a sixteen-slot storage compartment in each wing. Effect stacks with multiple modules. (If this number of slots is incorrect, please rectify)
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Revision as of 17:24, 4 March 2018

<infobox> <title source="title1"><default>Seamoth</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:seamoth||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>seamothfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

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TestQuoteIcon.png

The seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels. File:SeamothVO.ogg

― PDA, Dialogue

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The Seamoth is a small one-person submersible that can be constructed using the Mobile Vehicle Bay. It is a versatile Vehicle which can travel at high speeds underwater, and can be customized with a Vehicle Upgrade Console at a Moonpool.

Before the Seamoth can be constructed, the player must first scan three Seamoth Fragments using the Scanner. These can be found in Wrecks in the Grassy Plateaus and in the Aurora.

Overview

The player can enter the Seamoth with LMB, or XBOX Left Trigger/XBOX A. Once inside, the player can maneuver the Seamoth using the same controls as swimming, or press E or XBOX B to exit the Seamoth. The player can toggle the Seamoth's headlights on or off with RMB or XBOX Right Trigger.

The Seamoth requires Energy from a Power Cell in order to function. On one full charge, the Seamoth can travel approximately 10,650 meters (106.5m per percentage of energy) before running out of Energy. To recharge the Seamoth, the player can replace the Power Cell on its back or dock it at a Moonpool or Cyclops (draining energy from the Seabase or Cyclops to recharge the Seamoth's Power Cell).

The Seamoth generates its own Oxygen supply as long as it has Energy (this does not consume any of its Energy). When the player enters a Seamoth that has Energy, their oxygen is fully replenished. This enables the player to dive into deeper areas of the ocean that are not easily accessible by swimming or by using the Seaglide.

Compared to the Cyclops and the Prawn Suit, the Seamoth is significantly faster and more agile, making it excellent for exploration. However, it is more prone to damage, and even a fully upgraded Seamoth cannot go deep enough to explore the deepest biomes (such as the Inactive Lava Zone and Lava Lakes).

Upon entering the Seamoth, its AI says "Welcome Aboard Captain."

Recipe

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Hazards

The Seamoth has its own Health percentage which will decrease if it is attacked by hostile creatures, crashed into objects (including some plants), exposed to temperatures greater than 70°C, or crushed by pressure resulting from diving below its crush depth. The player can repair this damage with the Repair Tool. Once the Seamoth's health reaches 0%, it will explode.[1]

The acidic brine in the Lost River deals periodic damage to the Seamoth.

Thrust

The Seamoth produces enough forward thrust to travel at a maximum speed of about 12.7 m/s, and enough lateral thrust to travel at about 11.3 m/s.

When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the player behind it. The player should be careful not to exit the Seamoth while quickly moving with dangerous creatures around, as the Seamoth may move away from the player before the player can get back in, leaving them vulnerable to attack.

Upgrades and Customization

The Seamoth can be customized with the Vehicle Upgrade Console, which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The storage, hull reinforcement and engine efficiency modules are compatible with the PRAWN suit.

Seamoth Pressure Compensator Mark 1.png

Depth Compensator

Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the added crush depth of the last. Effect does not stack, unlike other upgrades.
Influence of Depth
Depth Module Crush Depth
None 200 meters
Mk I 300 meters
Mk II 500 meters
Mk III 900 meters
Seamoth Storage Solution.png

Storage Module

Install a sixteen-slot storage compartment in each wing. Effect stacks with multiple modules. (If this number of slots is incorrect, please rectify)

Modules Slots
1 32
2 64
3 96
4 128
Seamoth Hull Reinforcement.png

Hull Reinforcement

Strengthens chassis with a diamond lattice, permanently increasing hull durability. Decreases incoming damage by 20% and completely eliminates damage from ambient environmental hazards. Effect stacks with multiple modules.

Modules Damage Reduction
1 20%
2 40%
3 60%
4 80%
Seamoth Power Efficiency Module.png

Engine Efficiency Module

Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.

Modules Power Reduction
1 15%
2 30%
3 45%
4 60%
Seamoth Solar Charger.png

Seamoth Solar Charger

Replenishes the onboard power supply by harnessing photonic energy. Charge rate depends on the time of day and depth of water.

Time of Day Charge Rate
Morning (6 am-10 am) 15%
Noon (10 am-2 pm) 30%
Evening (2 pm-6 pm) 15%
Night (6 pm-6 am) 0%
Depth of Water
0-40 m (0-130 ft) at noon 30%
40-80 m (130-260 ft) at noon 20%
80-120 m (260-390 ft) at noon 10%
120-160 m (390-520 ft) at noon 0%
Seamoth Perimeter Defense System.png

Seamoth Perimeter Defense System

Generates a localized electrical field to discourage aggressive fauna. (Activate by clicking on the icon in the lower center of the screen on PC and Mac or pressing the appropriate button on Xbox One)

Seamoth Torpedo System.png

Torpedo System

Standard underwater payload delivery system that has been adapted to fire torpedoes

Torpedo Effect Damage
Gas Poison 25/sec
Vortex Immobilize 0/sec
Seamoth Sonar.png

Seamoth Sonar

Detects the topographical layout of the surrounding seabed with sonic pulses and displays the data on the HUD.

(Activate by clicking on the icon in the lower center of the screen on PC and Mac or pressing the appropriate button on Xbox One)

Data Bank Entry

<tabber> Seamoth=

Seamoth Data Bank Image.png

The seamoth is a one-person vehicle with an independent, replaceable power cell fitted in the rear and a fully customizable design. Low power, multi-directional thrusters enable it to function equally well in sea or space environments.

Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however, they can also be fabricated at a standard mobile vehicle bay.

Ratings:

  • Top Speed: 13m/s
  • Acceleration: 5m/s/s
  • Distance per power cell: 10km
  • Crush depth: 200m below sea level
  • Upgrade module slots: 4
  • Dimensions: 3m x 1.5m x 1m
  • Persons: 1

Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:

  • Increased cargo storage
  • Superior power
  • Pressure and collision compensation
  • Enhanced sonar
  • Defensive capabilities

NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station.

'The Seamoth: It goes anywhere but land.'

|-| Seamoth Bay Text=

CORRUPTED

</tabber>

Gallery

<tabber> Screenshots=

|-| Videos=

|-| Concept Art=

</tabber>

Trivia

  • The old Seamoth Pressure Compensator (Depth Module) has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Depth Module, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator.
  • The Seamoth's AI used to occasionally say "I love it when you come inside me" instead of "Welcome aboard, Captain." This was a joke slipped in by the sounds producer, Simon Chylinski. After discussing the line with the dev team, Simon removed it as a lot of minors and families play Subnautica.

References