Fungal Sample: Difference between revisions

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(Bioreactor new values from live 1.0 release today)
(→‎Description: "Mushroom caps" no longer break off. Fungal samples can be harvested directly instead. Tested it with v1.0)
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==Description==
==Description==
The player can break off the "Mushroom Cap" of Tree Mushrooms to obtain '''Fungal Samples''', by hitting them with the [[Survival Knife|Knife]] or by direct collision with the [[Seamoth]] or [[Cyclops]], causing them to break and slowly drift to the ground. One "Mushroom Cap" yields about 2 to 14 '''Fungal Samples''', depending on the size. The only practical use for '''Fungal Samples''' is fuel for the [[Bioreactor]].
The player can obtain '''Fungal Samples''' by harvesting a "Mushroom Cap" with the [[Survival Knife|Knife]]. The only practical use for '''Fungal Samples''' is fuel for the [[Bioreactor]].


'''Fungal Samples''' are not scannable.
'''Fungal Samples''' are not scannable.

Revision as of 04:05, 14 February 2018

<infobox> <title source="title1"><default>Fungal Sample</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:treemushroompiece||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fungal Sample is a raw material that can be obtained from the Tree Mushroom in Mushroom Forests. The PDA description states that the sample contains fungal enzymes.

Description

The player can obtain Fungal Samples by harvesting a "Mushroom Cap" with the Knife. The only practical use for Fungal Samples is fuel for the Bioreactor.

Fungal Samples are not scannable.

Energy Value

(no target detected)

Uses In Crafting

Spoiler alert: The following section contains story related material.


Hatching Enzymes

Eyes Plant Seed.pngFungal Sample.pngGhost Weed Seed.pngSea Crown Seed.pngBulb Bush Sample.pngItem Arrow.pngFabricator.pngItem Arrow.pngHatching Enzymes.png


Gallery

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