Multipurpose Room (Subnautica): Difference between revisions

From Subnautica Wiki
(Removing Category Crafted with Titanium (automatic))
mNo edit summary
Line 4: Line 4:
** [[Deep Grand Reef]]|Fragments2 = 1|image3 = Damaged Fragment 1.png|location3 = * [[Jellyshroom Cave]]
** [[Deep Grand Reef]]|Fragments2 = 1|image3 = Damaged Fragment 1.png|location3 = * [[Jellyshroom Cave]]
* [[Wrecks]]
* [[Wrecks]]
** [[Mushroom Forest]]|fragments3 = 2|debugspawn3 = <i>BaseRoomFragment</i>|item2 = Multipurpose Room|item3 = Multipurpose Room Fragment}}{{Quote2|It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not.
** [[Mushroom Forest]]|fragments3 = 2|debugspawn3 = <i>BaseRoomFragment</i>|item2 = Multipurpose Room|item3 = Multipurpose Room Fragment|size = 2L X 2W}}{{Quote2|It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not.
[[File:RoomVO.ogg]]|PDA|Dialogue}}The '''Multipurpose Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Basic Compartment]] or the [[X Compartment]].
[[File:RoomVO.ogg]]|PDA|Dialogue}}The '''Multipurpose Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Basic Compartment]] or the [[X Compartment]].



Revision as of 09:18, 6 February 2018

<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseRoomFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

Error creating thumbnail: Unable to save thumbnail to destination
Error creating thumbnail: Unable to save thumbnail to destination

It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not. File:RoomVO.ogg

― PDA, Dialogue

Error creating thumbnail: Unable to save thumbnail to destination

The Multipurpose Room is a Seabase Module. It provides a much larger space for movement than the Basic Compartment or the X Compartment.

It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Room directly (as in, without using a Vertical Connector), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a ladder.

At the surface a Multipurpose Room has an integrity level of 8.8 and every Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).

Expansion

  • Hatches can be placed on all eight of the side-panels.
  • Windows can be placed on all eight of the side-panels.
  • Ladders can be placed on all five floor and ceiling boxes if there is an adjacent seabase module to connect.
  • Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
  • The Multipurpose Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Multipurpose Room can be expanded vertically using a second Multipurpose Room.

Recipe

The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at one of the Degasi Seabases.

(no target detected)

Gallery

For a more complete gallery, visit Multipurpose Room/Gallery.

Trivia

  • Concept art shows that the ceiling of the Multipurpose Room was also intended to become a window, thereby giving a glass ceiling akin to the small ones you can make in X Compartments. Whether or not this will be implemented yet is currently unknown.
  • The Multipurpose Room was originally called Room.

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.