Ampeel: Difference between revisions
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}}The '''Ampeel''' is an aggressive [[fauna]] species found dwelling in the [[Bulb Zone]] and the [[Blood Kelp Zone]], as individuals or in small groups of two or three. |
}}The '''Ampeel''' is an aggressive [[fauna]] species found dwelling in the [[Bulb Zone]] and the [[Blood Kelp Zone]], as individuals or in small groups of two or three. |
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Zapping noises can be heard when around the '''Ampeel, '''and when it uses its electrical attacks against other life forms or the [[player]]. Its shocking attack deals about 15 damage the player's health, and its bite will take away 45 |
Zapping noises can be heard when around the '''Ampeel, '''and when it uses its electrical attacks against other life forms or the [[player]]. Its shocking attack deals about 15 damage the player's health, and its bite will take away 45 health. |
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== Appearance == |
== Appearance == |
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The '''Ampeel''' is a huge, serpentine creature with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment. |
The '''Ampeel''' is a huge, serpentine creature with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment. |
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The '''Ampeel''''s head segment has six prongs, four being placed |
The '''Ampeel''''s head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two bluish green eyes sitting in hollows in the otherwise smooth head. Its mouth has many small teeth. |
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Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are |
Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan [[Bioluminescence|bioluminescent]] glow, and are capable of generating electricity. |
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== Behavior == |
== Behavior == |
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The '''Ampeel''' swims around passively, and frequently re-orientates itself to swim in another direction. It |
The '''Ampeel''' swims around passively, and frequently re-orientates itself to swim in another direction. It generates electrical arcs that run along its body, from head to tail. The '''Ampeel''' will enter an aggressive state when the player approaches it; generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player. |
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⚫ | The '''Ampeel''''s electricity will severely damage submersibles, especially past their safe depth. The [[Seamoth Perimeter Defense System]] has no effect on an '''Ampeel''', likely due to the fact that it uses electricity itself. A better defensive tool to use would be the [[Stasis Rifle]], [[Repulsion Cannon]] or a [[Torpedo System]]. '''Ampeels '''are one of the few creatures that will attack the Cyclops, it is advised to move with caution around them. |
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The '''Ampeel''' will enter its aggressive mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player. |
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If two or more '''Ampeel''' encounter, they will attempt to shock each other. However, no damage is dealt to either one. The '''Ampeel''' will continue to shock each other until one or more leaves. |
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⚫ | The '''Ampeel''''s electricity will severely |
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When the '''Ampeel '''is attacked, it will turn around and attack back by either zapping the attacker or biting it, much like the [[Boneshark]], shortly after this, the '''Ampeel '''will flee. |
When the '''Ampeel '''is attacked, it will turn around and attack back by either zapping the attacker or biting it, much like the [[Boneshark]], shortly after this, the '''Ampeel '''will flee. |
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it is advised to take precaution when in a Cyclops near '''Ampeel''' because they will attack the [[Cyclops]] if too much attention is drawn, the '''Ampeel '''will attack by biting or shocking the Cyclops. |
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==Energy Value== |
==Energy Value== |
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== Trivia == |
== Trivia == |
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* '''Ampeels''' were originally called ''Shockers''. |
* '''Ampeels''' were originally called ''Shockers''. |
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* The name '''Ampeel''' is a |
* The name '''Ampeel''' is a portmanteau of the words "Ampere", a measurement of electric current, and "Eel", a family of fish in our real world. |
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{{Navbox Fauna}} |
{{Navbox Fauna}} |
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{{DEFAULTSORT:Shocker}} |
{{DEFAULTSORT:Shocker}} |
Revision as of 19:55, 30 August 2017
Template:Class 2 FaunaThe Ampeel is an aggressive fauna species found dwelling in the Bulb Zone and the Blood Kelp Zone, as individuals or in small groups of two or three.
Zapping noises can be heard when around the Ampeel, and when it uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15 damage the player's health, and its bite will take away 45 health.
Appearance
The Ampeel is a huge, serpentine creature with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.
The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two bluish green eyes sitting in hollows in the otherwise smooth head. Its mouth has many small teeth.
Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan bioluminescent glow, and are capable of generating electricity.
Behavior
The Ampeel swims around passively, and frequently re-orientates itself to swim in another direction. It generates electrical arcs that run along its body, from head to tail. The Ampeel will enter an aggressive state when the player approaches it; generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.
The Ampeel's electricity will severely damage submersibles, especially past their safe depth. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon or a Torpedo System. Ampeels are one of the few creatures that will attack the Cyclops, it is advised to move with caution around them.
When the Ampeel is attacked, it will turn around and attack back by either zapping the attacker or biting it, much like the Boneshark, shortly after this, the Ampeel will flee.
Energy Value
Data Bank Entry
A large, inquisitive predator found inhabiting the deeper waters of the reefs and bulb bush colonies.
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Gallery
<tabber> Screenshots=
An Ampeel egg
|-| Concept Art=
Final Concept Art
- Other=
Model from Sketchfab
</tabber>
Trivia
- Ampeels were originally called Shockers.
- The name Ampeel is a portmanteau of the words "Ampere", a measurement of electric current, and "Eel", a family of fish in our real world.
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