Deployables: Difference between revisions
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| style="text-align:center; font-size:12px;" |beacon |
| style="text-align:center; font-size:12px;" |beacon |
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| style="text-align:center; font-size:12px;" |[[File: |
| style="text-align:center; font-size:12px;" |[[File:Creature Decoy.png|70px|center|link=Creature Decoy]][[Creature Decoy]] |
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| style="text-align:left; font-size:12px;" |Attracts creatures to its location. Can be deployed by hand or by a submarine. Cannot be reclaimed once deployed. |
| style="text-align:left; font-size:12px;" |Attracts creatures to its location. Can be deployed by hand or by a submarine. Cannot be reclaimed once deployed. |
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| style="text-align:center; font-size:12px;" |cyclopsdecoy |
| style="text-align:center; font-size:12px;" |cyclopsdecoy |
Revision as of 17:48, 14 July 2017
Deployables are items crafted using the Fabricator.
Except for the Seaglide, all other Deployables need to be deployed in the environment in order to function.
Deployables List
Item | Description | Item ID |
---|---|---|
Beacon | Navigation aid. Maintains and broadcasts its position. Configurable label. | beacon |
Creature Decoy | Attracts creatures to its location. Can be deployed by hand or by a submarine. Cannot be reclaimed once deployed. | cyclopsdecoy |
Grav Trap | Uses artificial gravity to attract light objects. | gravsphere |
Mobile Vehicle Bay | Fabricates vehicles from raw materials. | constructor |
Seaglide | Converts torque into thrust underwater via propeller. | seaglide |
Waterproof Locker | 4x4 storage that maintains position in the water. | smallstorage |
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