Vehicles: Difference between revisions

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(replaced "left&right" with "lateral" and "up&down" with "vertcal", cleaned up the beginning paragraph, removed references to Degasi because the player never finds any working Degasi vehicles in-game)
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Ahead Slow - 5.4
Ahead Slow - 5.4

Ahead Standard - 8.2
Ahead Standard - 8.2

Ahead Flank - 10.5
Ahead Flank - 10.5
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Revision as of 20:13, 16 August 2017

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Vehicles are machines for exploration and transportation available to the player after acquiring their fragments. Vehicles are divided into deployables, which are crafted using the Fabricator and are carried by the player, and vessels, which are crafted using the Mobile Vehicle Bay and are piloted.

Craftable Vehicles

Vehicle Description Top Speed(m/s) Perks/Upgrades
Seaglide Transparent.png
Seaglide
Converts torque into thrust underwater via propeller. 9.5
  • Terrain map
  • Flashlight
Seamoth Transparent.png
Seamoth*
One-person submersible.

Forward - 12.7

Backward - 5

Lateral - 11.5

Vertical - 11

PRAWN Suit Transparent.png
Prawn Suit
Epic exosuit designed for navigating alien environments on foot.

Forward - 6

Backward - 2.5

Lateral - 4

Thrust - 6

Thrust (upgraded) - 12

Cyclops Transparent.png
Cyclops*
Vast industrial-use submarine.

Ahead Slow - 5.4

Ahead Standard - 8.2

Ahead Flank - 10.5

Rocket Base.png
Rocket
One-person planetary travel. - Finishing the game
* A save file in which the Seamoth and the Cyclops have been acquired is displayed with the respective vehicles' icons.

Future Plans

  • One of the ideas listed for possible implementation after release is a jetpack.[1]
  • While not technically a vehicle, another potentially planned mode of transportation is teleportation technology.[2]

Trivia

  • The original vehicle plans for Subnautica saw the player have access to two small subs, two medium-sized subs, and one or two large subs. Concept art can be found for these other submarines. Ultimately, the Cyclops, prioritized for its "civilian" look, took up so much time that more subs that didn't truly add new gameplay were considered a bad investment of resources and were scrapped.[3]

References

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