Baby Leviathan Enzymes: Difference between revisions
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{{Spoiler}} |
{{Spoiler}}{{ExperimentalMode}}{{Craftable |
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{{Craftable |
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|title1 = <center>Baby Leviathan Enzymes</center> |
|title1 = <center>Baby Leviathan Enzymes</center> |
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|image4 = File:Baby Leviathan Enzymes.png |
|image4 = File:Baby Leviathan Enzymes.png |
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* [[Sea Emperor Leviathan (Juveniles)|Sea Emperor Juvenile]]|size = |
* [[Sea Emperor Leviathan (Juveniles)|Sea Emperor Juvenile]]|size = |
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|item_id = ''enzymecureball'' (blacklisted) |
|item_id = ''enzymecureball'' (blacklisted) |
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}}{{Quote2|All traces of the bacterial infection have been successfully purged from your system. It should now be possible to disable the weapon system at its control terminal.|PDA}}'''Baby Leviathan Enzymes''' are |
}}{{Quote2|All traces of the bacterial infection have been successfully purged from your system. It should now be possible to disable the weapon system at its control terminal.|PDA}}'''Baby Leviathan Enzymes''' are a type of [[Raw Materials|raw material]] occasionally dropped by [[Sea Emperor Leviathan (Babies)|Sea Emperor Babies]] and [[Sea Emperor Leviathan (Juveniles)|Juveniles]]. They are a concentrated mass of [[Enzyme 42]]. The [[player]] can interact with the '''Baby Leviathan Enzymes''', doing so will cure the player of [[Carar]]. |
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The [[Player]] will be able to interact with the '''Enzyme''', doing so will cure the player of [[Carar]]. |
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== Gallery == |
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<gallery> |
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Enzyme Ball.jpg|A ball of '''Baby Leviathan Enzymes''' produced by Sea Emperor Juveniles |
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</gallery> |
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== Trivia == |
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They are a concentrated mass of [[Enzyme 42]]. |
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The model is a placeholder. |
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== Future Plans == |
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* In the future, '''Baby Leviathan Enzymes''' will be absorbed into the skin in order to cure the player of Carar.<ref>https://trello.com/c/PtXpeGMp/6471-enzyme-interaction</ref> |
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== References == |
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<references /> |
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{{Navbox Items}} |
{{Navbox Items}} |
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[[Category:In Development]] |
[[Category:In Development]] |
Revision as of 15:14, 17 July 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
<infobox>
<title source="title1"><default>Baby Leviathan Enzymes</default></title>
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<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:enzymecureball (blacklisted)||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


All traces of the bacterial infection have been successfully purged from your system. It should now be possible to disable the weapon system at its control terminal.
― PDA

Baby Leviathan Enzymes are a type of raw material occasionally dropped by Sea Emperor Babies and Juveniles. They are a concentrated mass of Enzyme 42. The player can interact with the Baby Leviathan Enzymes, doing so will cure the player of Carar.
Gallery
Trivia
- Baby Leviathan Enzymes are blacklisted so they cannot be spawned in. This is to prevent sequence breaking.
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