Metal Salvage (Subnautica): Difference between revisions
m (Simplified some information, including that metal salvages are often found near wrecks and corrected taming of Stalkers from just 'taming' to 'temporarily tamed'. Added Stalker, wrecks and player hyperlinks.) Tags: Visual edit apiedit |
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In the [[Kelp Forest]], it is picked up and gathered by [[Stalker]]s. |
In the [[Kelp Forest]], it is picked up and gathered by [[Stalker]]s. |
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If the [[player]] holds one in his hand near a |
If the [[player]] holds one in his hand near a Stalker, it will pick it up from the player's hand, temporarily taming the Stalker in the process. |
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It appears to be most common in the [[Crash Zone]] and |
It appears to be most common in the [[Crash Zone]] and Kelp Forest biomes, but the player takes a risk in visiting these [[biomes]] early-game. |
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==Uses In Crafting== |
==Uses In Crafting== |
Revision as of 14:10, 4 July 2017
<infobox> <title source="title1"><default>Metal Salvage (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:scrapmetal||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>Metal Salvage is a raw material found scattered on the seabed, usually near wrecks. In the Kelp Forest, it is picked up and gathered by Stalkers. If the player holds one in his hand near a Stalker, it will pick it up from the player's hand, temporarily taming the Stalker in the process. It appears to be most common in the Crash Zone and Kelp Forest biomes, but the player takes a risk in visiting these biomes early-game.
Uses In Crafting
Basic Materials
Data Bank Entry
Analysis confirms this wreckage is from the Aurora. Outer layers of the material have oxidized, suggesting it has been heated to over 1200 Celsius. This pattern is consistent with hull disintegration during atmospheric entry. Inner layers contain enough residual titanium to be reclaimed at the fabricator. |
Gallery
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