Game Modes: Difference between revisions

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=== Freedom Mode ===
=== Freedom Mode ===
To stay alive, the [[player]] must manage their [[Oxygen]] and Health levels. If the player runs out of either, they die and lose all of the items in their inventory. The player can "secure" their inventory by entering [[Lifepod 5]], a [[Seabases|Seabase]], or a [[Cyclops]]; if the player dies with a secured inventory, they will keep all the items from the last time their inventory was secured and will respawn at the last place they secured their inventory.
[[Oxygen]] and health are the only resources the player needs to manage to stay alive. [[Energy]] is consumed by all electric [[Tools]] such as the [[Flashlight]], [[vehicles]] such as the [[Seamoth]] have their own energy, and appliances such as the [[Fabricator]] use energy stored by [[Lifepod 5]] and [[Seabases]].


=== Survival Mode ===
=== Survival Mode ===
Similar to Freedom mode with the addition of needing to maintain [[Food & Water]] levels as well as oxygen and health. If the player drowns or their health reaches zero percent, they will lose all of the items in their inventory that were collected since the last time they secured them, which is done by entering the lifepod, a seabase, or a [[Cyclops]]. Items in [[storage]] containers aboard a Cyclops are not lost.
Similar to Freedom Mode, but the player must also maintain [[Food & Water]] levels in addition to Health and Oxygen. If the player runs out of either Food or Water, they die.


=== Hardcore Mode ===
=== Hardcore Mode ===
Although similar to Survival Mode, Hardcore Mode restricts the player to a single life; if they drown or their health reaches zero percent the game ends, forcing them to completely start over from the beginning. In addition to this, the PDA will not warn the player when they have low levels of oxygen.
Similar to Survival Mode, but restricts the player to a single life only; if they die, the game ends, forcing them to completely start over from the beginning. In addition to this, the PDA will not warn the player when they have low levels of oxygen.


===Creative Mode===
===Creative Mode===
In Creative Mode, death, story, hunger, thirst, and oxygen are disabled, materials and [[Blueprints]] are not required for crafting, and vehicles have no energy requirements and cannot be damaged. This is a sandbox mode for if the player wants to freely explore and build.
In Creative Mode, story, health, oxygen, hunger, and thirst are disabled, materials and [[Blueprints]] are not required for crafting, and vehicles and [[Seabases]] do not require [[Energy]] to operate and cannot be damaged. This is a sandbox mode for players who want to freely explore and build.


[[ru:Режимы игры]]
[[ru:Режимы игры]]

Revision as of 21:14, 6 July 2017

Subnautica currently features four different Game Modes.

Freedom Mode

To stay alive, the player must manage their Oxygen and Health levels. If the player runs out of either, they die and lose all of the items in their inventory. The player can "secure" their inventory by entering Lifepod 5, a Seabase, or a Cyclops; if the player dies with a secured inventory, they will keep all the items from the last time their inventory was secured and will respawn at the last place they secured their inventory.

Survival Mode

Similar to Freedom Mode, but the player must also maintain Food & Water levels in addition to Health and Oxygen. If the player runs out of either Food or Water, they die.

Hardcore Mode

Similar to Survival Mode, but restricts the player to a single life only; if they die, the game ends, forcing them to completely start over from the beginning. In addition to this, the PDA will not warn the player when they have low levels of oxygen.

Creative Mode

In Creative Mode, story, health, oxygen, hunger, and thirst are disabled, materials and Blueprints are not required for crafting, and vehicles and Seabases do not require Energy to operate and cannot be damaged. This is a sandbox mode for players who want to freely explore and build.