I Compartment (Subnautica): Difference between revisions

From Subnautica Wiki
(Removed incorrect part about passively consuming energy.)
Tags: Visual edit apiedit
(Living Wall -> Wall Planter)
Tag: sourceedit
Line 10: Line 10:
*[[Window]]s can be placed on the side-panels, the end-panels, and the ceiling.
*[[Window]]s can be placed on the side-panels, the end-panels, and the ceiling.
*[[Ladder]]s can be placed on the floor and ceiling when there is an adjacent seabase module to connect.
*[[Ladder]]s can be placed on the floor and ceiling when there is an adjacent seabase module to connect.
*[[Reinforcement]]s and [[Living Wall|Living Walls]] can be placed on the side-panels.
*[[Reinforcement]]s and [[Wall Planter]]s can be placed on the side-panels.
*The '''Basic Compartment''' can be expanded with other modules from its two end-panels.
*The '''Basic Compartment''' can be expanded with other modules from its two end-panels.
*Smaller components such as the [[Fabricator]] can be placed inside as well.
*Smaller components such as the [[Fabricator]] can be placed inside as well.

Revision as of 17:30, 11 September 2017

<infobox> <title source="title1"><default>I Compartment (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Basic Compartment or I Compartment is the most basic Seabase module. It is constructed with the Habitat Builder and can be placed on top of a Foundation, although it is possible to build off the foundation. The Compartment module can also be deconstructed, but then all attached components on that single module must be deconstructed first. At the surface, a Basic Compartment has an integrity level of 9 and every Basic Compartment added reduces the integrity by -1 level. During placement, it can be rotated using the mouse wheel by default.

Expansion

  • Hatches can be placed on the side-panels, the end-panels, and both the floor and ceiling.
  • Windows can be placed on the side-panels, the end-panels, and the ceiling.
  • Ladders can be placed on the floor and ceiling when there is an adjacent seabase module to connect.
  • Reinforcements and Wall Planters can be placed on the side-panels.
  • The Basic Compartment can be expanded with other modules from its two end-panels.
  • Smaller components such as the Fabricator can be placed inside as well.

Recipe

Titanium.pngTitanium.pngItem Arrow.pngBuilder.pngItem Arrow.pngCorridor.png

Gallery

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.